SurfaceTriangulatorResult Class |
Namespace: AGI.Foundation.Geometry.Discrete
The SurfaceTriangulatorResult type exposes the following members.
| Name | Description | |
|---|---|---|
| BoundaryIndices |
Gets indices into Positions that define the boundary positions that surround the mesh.
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| BoundaryPolylineType |
Gets the PolylineType of BoundaryPositions.
| |
| BoundaryPositions |
Gets the boundary positions that surround the mesh.
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| BoundaryPositionsWindingOrder |
Gets the winding order of BoundaryPositions.
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| BoundingSphere |
Gets the bounding sphere that encompasses the mesh.
(Overrides TriangulatorResultBoundingSphere.) | |
| Granularity |
Gets the granularity, in radians, used when the triangulation was computed.
Lower granularities are more precise but create more triangles.
| |
| Indices | (Overrides TriangulatorResultIndices.) | |
| Normals |
Gets the normals of the mesh. Every position in Positions has
corresponding normal. Normals are commonly used for lighting.
(Overrides TriangulatorResultNormals.) | |
| Positions |
Gets the positions of the mesh.
(Overrides TriangulatorResultPositions.) | |
| TriangleWindingOrder |
Gets the orientation of front-facing triangles in the mesh.
(Overrides TriangulatorResultTriangleWindingOrder.) |
| Name | Description | |
|---|---|---|
| Dispose | (Inherited from TriangulatorResult.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |