public sealed class SurfaceTriangulatorResult : TriangulatorResult
Public NotInheritable Class SurfaceTriangulatorResult Inherits TriangulatorResult
public ref class SurfaceTriangulatorResult sealed : public TriangulatorResult
[<SealedAttribute>] type SurfaceTriangulatorResult = class inherit TriangulatorResult end
Thetype exposes the following members.
Gets indices into Positions that define the boundary positions that surround the mesh.
Gets the boundary positions that surround the mesh.
Gets the winding order of BoundaryPositions.
Gets the bounding sphere that encompasses the mesh.(Overrides TriangulatorResultBoundingSphere.)
Gets the granularity, in radians, used when the triangulation was computed. Lower granularities are more precise but create more triangles.
Gets the normals of the mesh. Every position in Positions has corresponding normal. Normals are commonly used for lighting.(Overrides TriangulatorResultNormals.)
Gets the positions of the mesh.(Overrides TriangulatorResultPositions.)
Gets the orientation of front-facing triangles in the mesh.(Overrides TriangulatorResultTriangleWindingOrder.)
|Dispose||(Inherited from TriangulatorResult.)|
Determines whether the specified object is equal to the current object.(Inherited from .)
Serves as the default hash function.(Inherited from .)
Gets the(Inherited from of the current instance. .)
Returns a string that represents the current object.(Inherited from .)