StateUpdaterEvaluator Class |
Namespace: AGI.Foundation.SegmentPropagation
The StateUpdaterEvaluator type exposes the following members.
| Name | Description | |
|---|---|---|
| StateUpdaterEvaluator(EvaluatorGroup, StateUpdaterDefinition) |
Initializes a new instance.
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| StateUpdaterEvaluator(StateUpdaterEvaluator, CopyContext) | Initializes a new instance as a copy of an existing instance. |
| Name | Description | |
|---|---|---|
| Group |
Gets the group that contains this evaluator.
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| Identifier |
Gets the identifying object for this evaluator.
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| IsThreadSafe |
Gets a value indicating whether the methods on this instance are safe to call from
multiple threads simultaneously.
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| Name | Description | |
|---|---|---|
| Clone |
Clones this object using the specified context.
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| Dispose |
Releases any resources associated with this instance.
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| Dispose(Boolean) |
Releases any resources associated with this instance.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetAvailabilityIntervals |
Gets the intervals over which data is available.
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| GetCachingWrapper |
Gets a version of this evaluator that caches the previously computed value so that if it is evaluated
twice at the same date the computation is done only once.
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAvailable |
Determines if valid data is available for the given JulianDate.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ModifyState |
Modified the propagated state. The old state can be modified and returned, or a
new state can be returned, however if you create a new state ensure that all
elements in the state that the derived type is not updating are preserved
(in other words, do not make a new empty state, add the one element you are
updating, and returning that state with nothing else in it unless you truly
do not care about the other elements).
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UpdateEvaluatorReferences |
Updates the evaluator references held by this object using the reference-to-reference
mapping in the specified CopyContext.
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