public class AxesAlignedConstrained extends Axes
Principal (get / set) direction vector and another axis
 constrained to minimize the angular separation from the Reference (get / set) vector.  These axes
 remain aligned and constrained as the Principal (get / set) and Reference (get / set) vectors
 change with time.  By default, the principal axis is the x-axis and the reference axis is along the z-axis.| Modifier | Constructor and Description | 
|---|---|
  | 
AxesAlignedConstrained()
Initializes a new instance. 
 | 
protected  | 
AxesAlignedConstrained(AxesAlignedConstrained existingInstance,
                      CopyContext context)
Initializes a new instance as a copy of an existing instance. 
 | 
  | 
AxesAlignedConstrained(Vector principal,
                      AxisIndicator principalAxis,
                      Vector reference,
                      AxisIndicator referenceAxis)
Initializes a new instance. 
 | 
  | 
AxesAlignedConstrained(Vector principal,
                      Vector reference)
Initializes a new instance. 
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| Modifier and Type | Method and Description | 
|---|---|
protected boolean | 
checkForSameDefinition(Axes other)
Checks to determine if another instance has the same definition as this instance and
    returns  
true if it does. | 
protected boolean | 
checkForSameDefinition(AxesAlignedConstrained other)
Checks to determine if another instance has the same definition as this instance and
    returns  
true if it does. | 
Object | 
clone(CopyContext context)
Clones this object using the specified context. 
 | 
protected int | 
computeCurrentDefinitionHashCode()
Computes a hash code based on the current properties of this object. 
 | 
static UnitQuaternion | 
computeTransformation(Cartesian principal,
                     AxisIndicator principalAxis,
                     Cartesian reference,
                     AxisIndicator referenceAxis)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
static UnitQuaternion | 
computeTransformation(Cartesian principal,
                     Cartesian reference)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
static Motion2<UnitQuaternion,Cartesian> | 
computeTransformation(Motion1<Cartesian> principal,
                     AxisIndicator principalAxis,
                     Motion1<Cartesian> reference,
                     AxisIndicator referenceAxis,
                     int order)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
static Motion2<UnitQuaternion,Cartesian> | 
computeTransformation(Motion1<Cartesian> principal,
                     Motion1<Cartesian> reference,
                     int order)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
static Motion2<UnitQuaternion,Cartesian> | 
computeTransformation(Motion2<UnitCartesian,Cartesian> principal,
                     AxisIndicator principalAxis,
                     Motion2<UnitCartesian,Cartesian> reference,
                     AxisIndicator referenceAxis,
                     int order)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
static Motion2<UnitQuaternion,Cartesian> | 
computeTransformation(Motion2<UnitCartesian,Cartesian> principal,
                     Motion2<UnitCartesian,Cartesian> reference,
                     int order)
Given a principal and reference vector expressed in the same set of axes, computes a transformation that
    will take a vector expressed in that set of axes and expresses it in the aligned-constrained axes. 
 | 
void | 
enumerateDependencies(DependencyEnumerator enumerator)
Enumerates the dependencies of this object by calling
     
DependencyEnumerator#enumerate(T) for each object that this object directly depends upon. | 
AxesEvaluator | 
getEvaluator(EvaluatorGroup group)
 | 
Vector | 
getPrincipal()
Gets the principal direction vector with which the X-axis of this set of axes will be aligned. 
 | 
AxisIndicator | 
getPrincipalAxis()
 | 
Vector | 
getReference()
Gets the reference direction vector. 
 | 
AxisIndicator | 
getReferenceAxis()
 | 
void | 
setPrincipal(Vector value)
Sets the principal direction vector with which the X-axis of this set of axes will be aligned. 
 | 
void | 
setPrincipalAxis(AxisIndicator value)
 | 
void | 
setReference(Vector value)
Sets the reference direction vector. 
 | 
void | 
setReferenceAxis(AxisIndicator value)
 | 
checkForSameDefinition, getEvaluator, getRoot, getService, getVectorElement, getVectorElementareSameDefinition, areSameDefinition, areSameDefinition, areSameDefinition, areSameDefinition, collectionItemsAreSameDefinition, collectionItemsAreSameDefinition, collectionItemsAreSameDefinition, dictionaryItemsAreSameDefinition, freeze, freezeAggregatedObjects, getCollectionHashCode, getCollectionHashCode, getCollectionHashCode, getDefinitionHashCode, getDefinitionHashCode, getDefinitionHashCode, getDefinitionHashCode, getDefinitionHashCode, getDefinitionHashCode, getDictionaryHashCode, getIsFrozen, isSameDefinition, throwIfFrozenpublic AxesAlignedConstrained()
public AxesAlignedConstrained(Vector principal, Vector reference)
principal - The principal direction vector with which the X-axis of this set of axes will be aligned.reference - The reference direction vector.  The Z-axis of this set of axes will be constrained to minimize the angular separation from this vector.public AxesAlignedConstrained(Vector principal, @Nonnull AxisIndicator principalAxis, Vector reference, @Nonnull AxisIndicator referenceAxis)
principal - The principal direction vector with which the principalAxis of this set of axes will be aligned.principalAxis - The axis along which the principal vector is aligned.reference - The reference direction vector.  The referenceAxis of this set of axes will be constrained to minimize the angular separation from this vector.referenceAxis - The axis against which the reference vector is constrained.IllegalStateException - Thrown when the principalAxis and referenceAxis are identical.protected AxesAlignedConstrained(@Nonnull AxesAlignedConstrained existingInstance, @Nonnull CopyContext context)
    See ICloneWithContext.clone(CopyContext) for more information about how to implement this constructor
    in a derived class.
existingInstance - The existing instance to copy.context - A CopyContext that controls the depth of the copy.ArgumentNullException - Thrown when existingInstance or context is null.public Object clone(CopyContext context)
    This method should be implemented to call a copy constructor on the class of the
    object being cloned.  The copy constructor should take the CopyContext as a parameter
    in addition to the existing instance to copy.  The copy constructor should first call
    CopyContext.addObjectMapping(T, T) to identify the newly constructed instance
    as a copy of the existing instance.  It should then copy all fields, using
    CopyContext.updateReference(T) to copy any reference fields.
    
    A typical implementation of ICloneWithContext:
    
public static class MyClass implements ICloneWithContext {
    public MyClass(MyClass existingInstance, CopyContext context) {
        context.addObjectMapping(existingInstance, this);
        someReference = context.updateReference(existingInstance.someReference);
    }
    @Override
    public final Object clone(CopyContext context) {
        return new MyClass(this, context);
    }
    private Object someReference;
}
    
    In general, all fields that are reference types should be copied with a call to
    CopyContext.updateReference(T).  There are a couple of exceptions:
    
    If one of these exceptions applies, the CopyContext should be given an opportunity
    to update the reference before the reference is copied explicitly.  Use
    CopyContext.updateReference(T) to update the reference.  If CopyContext.updateReference(T) returns
    the original object, indicating that the context does not have a replacement registered,
    then copy the object manually by invoking a Clone method, a copy constructor, or by manually
    constructing a new instance and copying the values.
    
alwaysCopy = context.updateReference(existingInstance.alwaysCopy);
if (existingInstance.alwaysCopy != null && alwaysCopy == existingInstance.alwaysCopy) {
    alwaysCopy = (AlwaysCopy) existingInstance.alwaysCopy.clone(context);
}
    
    If you are implementing an evaluator (a class that implements IEvaluator), the
    IEvaluator.updateEvaluatorReferences(agi.foundation.infrastructure.CopyContext) method shares some responsibilities with the
    copy context constructor. Code duplication can be avoided by doing the following:
    
CopyContext.updateReference(T).  You should still call CopyContext.updateReference(T) on any references to
    non-evaluators.
    IEvaluator.updateEvaluatorReferences(agi.foundation.infrastructure.CopyContext) as the last line in the constructor and pass it the
    same CopyContext passed to the constructor.
    IEvaluator.updateEvaluatorReferences(agi.foundation.infrastructure.CopyContext) as normal.  See the reference documentation for
    IEvaluator.updateEvaluatorReferences(agi.foundation.infrastructure.CopyContext) for more information on implementing that method.
    public MyClass(MyClass existingInstance, CopyContext context) {
    super(existingInstance, context);
    someReference = context.updateReference(existingInstance.someReference);
    evaluatorReference = existingInstance.evaluatorReference;
    updateEvaluatorReferences(context);
}
@Override
public void updateEvaluatorReferences(CopyContext context) {
    evaluatorReference = context.updateReference(evaluatorReference);
}
@Override
public Object clone(CopyContext context) {
    return new MyClass(this, context);
}
private Object someReference;
private IEvaluator evaluatorReference;clone in interface ICloneWithContextclone in class DefinitionalObjectcontext - The context to use to perform the copy.protected final boolean checkForSameDefinition(Axes other)
true if it does.  Derived classes MUST override this method and check
    all new fields introduced by the derived class for definitional equivalence.  It is NOT necessary
    to check base class fields because the base class will already have done that.  When overriding this method,
    you should NOT call the base implementation because it will return false for all derived-class instances.
    Derived classes should check the type of other to preserve the symmetric nature of IEquatableDefinition.isSameDefinition(java.lang.Object).checkForSameDefinition in class Axesother - The other instance to compare to this one.true if the two objects are defined equivalently; otherwise false.protected boolean checkForSameDefinition(AxesAlignedConstrained other)
true if it does.  Derived classes MUST override this method and check
    all new fields introduced by the derived class for definitional equivalence.  It is NOT necessary
    to check base class fields because the base class will already have done that.  When overriding this method,
    you should NOT call the base implementation because it will return false for all derived-class instances.
    Derived classes should check the type of other to preserve the symmetric nature of IEquatableDefinition.isSameDefinition(java.lang.Object).other - The other instance to compare to this one.true if the two objects are defined equivalently; otherwise false.protected int computeCurrentDefinitionHashCode()
AxesAlignedConstrained.checkForSameDefinition(agi.foundation.geometry.Axes) method.computeCurrentDefinitionHashCode in class Axespublic void enumerateDependencies(DependencyEnumerator enumerator)
DependencyEnumerator#enumerate(T) for each object that this object directly depends upon.
    Derived classes which contain additional dependencies MUST override this method, call the base
    implementation, and enumerate dependencies introduced by the derived class.enumerateDependencies in interface IEnumerateDependenciesenumerateDependencies in class DefinitionalObjectenumerator - The enumerator that is informed of the dependencies of this object.public final Vector getPrincipal()
public final void setPrincipal(Vector value)
public final Vector getReference()
public final void setReference(Vector value)
@Nonnull public final AxisIndicator getPrincipalAxis()
public final void setPrincipalAxis(@Nonnull AxisIndicator value)
@Nonnull public final AxisIndicator getReferenceAxis()
public final void setReferenceAxis(@Nonnull AxisIndicator value)
public AxesEvaluator getEvaluator(EvaluatorGroup group)
Principal (get / set)'s Axes to
    a new Axes defined by the Principal (get / set) and Reference (get / set) vectors
    at a given JulianDate.  The new axes will be represented by
    a Motion<UnitQuaternion, Cartesian>
    specifying the orientation of these Axes.  Derivative information is provided if
    Principal (get / set) and Reference (get / set) provide their derivatives.
    Consider using the methods of GeometryTransformer
    instead of calling this method directly.getEvaluator in class Axesgroup - The group with which to associate the new evaluator.  By grouping evaluators
    that are often evaluated at the same Julian dates, common computations can be performed only once
    for the entire group instead of multiple times for each evaluator.ArgumentNullException - Thrown when group is null.PropertyInvalidException - Thrown when Principal (get / set) or Reference (get / set) is null.@Nonnull public static UnitQuaternion computeTransformation(@Nonnull Cartesian principal, @Nonnull Cartesian reference)
principal - The principal direction vector with which the X-axis will be aligned.reference - The reference direction vector.  The Z-axis will be constrained to minimize the angular separation from this vector.@Nonnull public static UnitQuaternion computeTransformation(@Nonnull Cartesian principal, @Nonnull AxisIndicator principalAxis, @Nonnull Cartesian reference, @Nonnull AxisIndicator referenceAxis)
principal - The principal direction vector with which the principalAxis will be aligned.principalAxis - The axis along which the principal vector is aligned.reference - The reference direction vector.  The referenceAxis will be constrained to
    minimize the angular separation from this vector.referenceAxis - The axis against which the reference vector is constrained.@Nonnull public static Motion2<UnitQuaternion,Cartesian> computeTransformation(@Nonnull Motion1<Cartesian> principal, @Nonnull Motion1<Cartesian> reference, int order)
principal - The principal direction vector with which the X-axis will be aligned.reference - The reference direction vector.  The Z-axis will be constrained to minimize the angular separation from this vector.order - The order of the highest derivative to compute.  To compute just the rotation, pass 0 for this value.  To compute rotational velocity as well, pass 1.@Nonnull public static Motion2<UnitQuaternion,Cartesian> computeTransformation(@Nonnull Motion2<UnitCartesian,Cartesian> principal, @Nonnull Motion2<UnitCartesian,Cartesian> reference, int order)
principal - The principal direction vector with which the X-axis will be aligned.reference - The reference direction vector.  The Z-axis will be constrained to minimize the angular separation from this vector.order - The order of the highest derivative to compute.  To compute just the rotation, pass 0 for this value.  To compute rotational velocity as well, pass 1.@Nonnull public static Motion2<UnitQuaternion,Cartesian> computeTransformation(@Nonnull Motion1<Cartesian> principal, @Nonnull AxisIndicator principalAxis, @Nonnull Motion1<Cartesian> reference, @Nonnull AxisIndicator referenceAxis, int order)
principal - The principal direction vector with which the principalAxis will be aligned.principalAxis - The axis along which the principal vector is aligned.reference - The reference direction vector.  The referenceAxis will be constrained to
    minimize the angular separation from this vector.referenceAxis - The axis against which the reference vector is constrained.order - The order of the highest derivative to compute.  To compute just the rotation, pass 0 for this value.  To compute rotational velocity as well, pass 1.@Nonnull public static Motion2<UnitQuaternion,Cartesian> computeTransformation(@Nonnull Motion2<UnitCartesian,Cartesian> principal, @Nonnull AxisIndicator principalAxis, @Nonnull Motion2<UnitCartesian,Cartesian> reference, @Nonnull AxisIndicator referenceAxis, int order)
principal - The principal direction vector with which the principalAxis will be aligned.principalAxis - The axis along which the principal vector is aligned.reference - The reference direction vector.  The referenceAxis will be constrained to
    minimize the angular separation from this vector.referenceAxis - The axis against which the reference vector is constrained.order - The order of the highest derivative to compute.  To compute just the rotation, pass 0 for this value.  To compute rotational velocity as well, pass 1.