public final class SurfaceTriangulatorResult extends TriangulatorResult implements IDisposable
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundary are commonly visualized with the
PolylinePrimitive.| Modifier and Type | Method and Description |
|---|---|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
BaseCollection<Integer> |
getBoundaryIndices()
Gets indices into
Positions that define the boundary positions that surround the mesh. |
PolylineType |
getBoundaryPolylineType()
Gets the
PolylineType of BoundaryPositions. |
BaseCollection<Cartesian> |
getBoundaryPositions()
Gets the boundary positions that surround the mesh.
|
WindingOrder |
getBoundaryPositionsWindingOrder()
Gets the winding order of
BoundaryPositions. |
BoundingSphere |
getBoundingSphere()
Gets the bounding sphere that encompasses the mesh.
|
double |
getGranularity()
Gets the granularity, in radians, used when the triangulation was computed.
|
BaseCollection<Integer> |
getIndices()
Gets indices into
Positions and Normals. |
BaseCollection<Cartesian> |
getNormals()
Gets the normals of the mesh.
|
BaseCollection<Cartesian> |
getPositions()
Gets the positions of the mesh.
|
WindingOrder |
getTriangleWindingOrder()
Gets the orientation of front-facing triangles in the mesh.
|
disposeclone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitclose, disposeprotected void finalize()
throws Throwable
java.lang.Objectfinalize method to dispose of
system resources or to perform other cleanup.
The general contract of finalize is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize method may take any action, including
making this object available again to other threads; the usual purpose
of finalize, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize method of class Object performs no
special action; it simply returns normally. Subclasses of
Object may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize in class ObjectThrowable - the Exception raised by this methodWeakReference,
PhantomReferenceprotected void dispose(boolean disposing)
dispose in class TriangulatorResultpublic final double getGranularity()
public final BaseCollection<Integer> getBoundaryIndices()
Positions that define the boundary positions that surround the mesh.
See BoundaryPositions for a full discussion of boundary positions.
BoundaryPositionspublic final BaseCollection<Cartesian> getBoundaryPositions()
BoundaryPositions is not necessarily the same boundary positions used to
compute the mesh. In many cases, new positions are introduced to compute a
mesh that conforms to the ellipsoid surface. Therefore, BoundaryPositions
may contain additional positions so that a
PolylinePrimitive defined
with BoundaryPositions will be watertight next to a
TriangleMeshPrimitive defined
with SurfaceTriangulatorResult.BoundaryIndices,
BoundaryPositionsWindingOrderpublic final WindingOrder getBoundaryPositionsWindingOrder()
BoundaryPositions.BoundaryPositionspublic final PolylineType getBoundaryPolylineType()
PolylineType of BoundaryPositions.public BaseCollection<Cartesian> getPositions()
TriangulatorResultgetPositions in class TriangulatorResultpublic BaseCollection<Cartesian> getNormals()
TriangulatorResultPositions has
corresponding normal. Normals are commonly used for lighting.getNormals in class TriangulatorResultpublic BaseCollection<Integer> getIndices()
TriangulatorResultPositions and Normals.
Every 3 indices represent 1 triangle.getIndices in class TriangulatorResultPositions,
Normalspublic WindingOrder getTriangleWindingOrder()
TriangulatorResultgetTriangleWindingOrder in class TriangulatorResultpublic BoundingSphere getBoundingSphere()
TriangulatorResultgetBoundingSphere in class TriangulatorResult