public final class SurfaceTriangulatorResult extends TriangulatorResult implements IDisposable
TriangleMeshPrimitive
or
SurfaceMeshPrimitive
.
The boundary are commonly visualized with the
PolylinePrimitive
.Modifier and Type | Method and Description |
---|---|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
BaseCollection<Integer> |
getBoundaryIndices()
Gets indices into
Positions that define the boundary positions that surround the mesh. |
PolylineType |
getBoundaryPolylineType()
Gets the
PolylineType of BoundaryPositions . |
BaseCollection<Cartesian> |
getBoundaryPositions()
Gets the boundary positions that surround the mesh.
|
WindingOrder |
getBoundaryPositionsWindingOrder()
Gets the winding order of
BoundaryPositions . |
BoundingSphere |
getBoundingSphere()
Gets the bounding sphere that encompasses the mesh.
|
double |
getGranularity()
Gets the granularity, in radians, used when the triangulation was computed.
|
BaseCollection<Integer> |
getIndices()
Gets indices into
Positions and Normals . |
BaseCollection<Cartesian> |
getNormals()
Gets the normals of the mesh.
|
BaseCollection<Cartesian> |
getPositions()
Gets the positions of the mesh.
|
WindingOrder |
getTriangleWindingOrder()
Gets the orientation of front-facing triangles in the mesh.
|
dispose
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
close, dispose
protected void finalize() throws Throwable
java.lang.Object
finalize
method to dispose of
system resources or to perform other cleanup.
The general contract of finalize
is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize
method may take any action, including
making this object available again to other threads; the usual purpose
of finalize
, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize
method of class Object
performs no
special action; it simply returns normally. Subclasses of
Object
may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize
method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize
method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize
in class Object
Throwable
- the Exception
raised by this methodWeakReference
,
PhantomReference
protected void dispose(boolean disposing)
dispose
in class TriangulatorResult
public final double getGranularity()
public final BaseCollection<Integer> getBoundaryIndices()
Positions
that define the boundary positions that surround the mesh.
See BoundaryPositions
for a full discussion of boundary positions.
BoundaryPositions
public final BaseCollection<Cartesian> getBoundaryPositions()
BoundaryPositions
is not necessarily the same boundary positions used to
compute the mesh. In many cases, new positions are introduced to compute a
mesh that conforms to the ellipsoid surface. Therefore, BoundaryPositions
may contain additional positions so that a
PolylinePrimitive
defined
with BoundaryPositions
will be watertight next to a
TriangleMeshPrimitive
defined
with SurfaceTriangulatorResult
.BoundaryIndices
,
BoundaryPositionsWindingOrder
public final WindingOrder getBoundaryPositionsWindingOrder()
BoundaryPositions
.BoundaryPositions
public final PolylineType getBoundaryPolylineType()
PolylineType
of BoundaryPositions
.public BaseCollection<Cartesian> getPositions()
TriangulatorResult
getPositions
in class TriangulatorResult
public BaseCollection<Cartesian> getNormals()
TriangulatorResult
Positions
has
corresponding normal. Normals are commonly used for lighting.getNormals
in class TriangulatorResult
public BaseCollection<Integer> getIndices()
TriangulatorResult
Positions
and Normals
.
Every 3
indices represent 1
triangle.getIndices
in class TriangulatorResult
Positions
,
Normals
public WindingOrder getTriangleWindingOrder()
TriangulatorResult
getTriangleWindingOrder
in class TriangulatorResult
public BoundingSphere getBoundingSphere()
TriangulatorResult
getBoundingSphere
in class TriangulatorResult