public final class CentralBodyGraphics extends Object implements IDisposable
CentralBody.
Changing the CentralBodyGraphics will affect how the associated CentralBody is
rendered in a Scene. For instance, to
show or hide the CentralBody, use the Show property. CentralBodyGraphics also contains
the Terrain and Imagery for the associated CentralBody.| Modifier and Type | Method and Description |
|---|---|
void |
dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting
unmanaged resources.
|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
double |
getAltitudeOffset()
Gets the altitude, in meters, that all
Terrain and Imagery will be offset from the surface of the CentralBody in the Scene. |
GlobeImageOverlay |
getBaseOverlay()
|
Color |
getColor()
|
ImageCollection |
getImagery()
|
KmlGraphics |
getKml()
|
GlobeImageOverlay |
getNightOverlay()
|
double |
getShininess()
Gets the shininess of the
CentralBody in the Scene. |
boolean |
getShow()
Gets whether the
CentralBody is shown or hidden in the Scene. |
boolean |
getShowImagery()
|
boolean |
getShowLabel()
Gets whether a label with the name of the
CentralBody should be rendered in the Scene
when the Camera is at certain distance away from the CentralBody. |
Color |
getSpecularColor()
|
GlobeImageOverlay |
getSpecularOverlay()
|
TerrainCollection |
getTerrain()
|
void |
setAltitudeOffset(double dOffset)
Sets the altitude, in meters, that all
Terrain and Imagery will be offset from the surface of the CentralBody in the Scene. |
void |
setBaseOverlay(GlobeImageOverlay value)
|
void |
setColor(Color value)
|
void |
setNightOverlay(GlobeImageOverlay value)
|
void |
setShininess(double value)
Sets the shininess of the
CentralBody in the Scene. |
void |
setShow(boolean value)
Sets whether the
CentralBody is shown or hidden in the Scene. |
void |
setShowImagery(boolean value)
|
void |
setShowLabel(boolean value)
Sets whether a label with the name of the
CentralBody should be rendered in the Scene
when the Camera is at certain distance away from the CentralBody. |
void |
setSpecularColor(Color value)
|
void |
setSpecularOverlay(GlobeImageOverlay value)
|
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcloseprotected void finalize()
throws Throwable
java.lang.Objectfinalize method to dispose of
system resources or to perform other cleanup.
The general contract of finalize is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize method may take any action, including
making this object available again to other threads; the usual purpose
of finalize, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize method of class Object performs no
special action; it simply returns normally. Subclasses of
Object may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize in class ObjectThrowable - the Exception raised by this methodWeakReference,
PhantomReferencepublic final void dispose()
IDisposabledispose in interface IDisposableprotected void dispose(boolean disposing)
public Color getColor()
public void setColor(Color value)
public Color getSpecularColor()
Color of the CentralBody in the Scene.
The specular color is associated with the SpecularOverlay.public void setSpecularColor(Color value)
Color of the CentralBody in the Scene.
The specular color is associated with the SpecularOverlay.public double getShininess()
CentralBody in the Scene. The shininess
affects the size and brightness of specular reflection associated with the SpecularOverlay.public void setShininess(double value)
CentralBody in the Scene. The shininess
affects the size and brightness of specular reflection associated with the SpecularOverlay.public boolean getShowImagery()
public void setShowImagery(boolean value)
public boolean getShow()
CentralBody is shown or hidden in the Scene. This only affects the CentralBody itself,
not the primitives that are associated with it.public void setShow(boolean value)
CentralBody is shown or hidden in the Scene. This only affects the CentralBody itself,
not the primitives that are associated with it.public boolean getShowLabel()
CentralBody should be rendered in the Scene
when the Camera is at certain distance away from the CentralBody.public void setShowLabel(boolean value)
CentralBody should be rendered in the Scene
when the Camera is at certain distance away from the CentralBody.public double getAltitudeOffset()
Terrain and Imagery will be offset from the surface of the CentralBody in the Scene.public void setAltitudeOffset(double dOffset)
Terrain and Imagery will be offset from the surface of the CentralBody in the Scene.public GlobeImageOverlay getBaseOverlay()
GlobeImageOverlay associated with the CentralBody in the Scene.
The BaseOverlay is always rendered before any other Imagery. By default, the Earth, Sun, and Moon CentralBodies will have
a default BaseOverlay image is loaded by Insight3D when the Scene is created.public void setBaseOverlay(GlobeImageOverlay value)
GlobeImageOverlay associated with the CentralBody in the Scene.
The BaseOverlay is always rendered before any other Imagery. By default, the Earth, Sun, and Moon CentralBodies will have
a default BaseOverlay image is loaded by Insight3D when the Scene is created.public GlobeImageOverlay getNightOverlay()
GlobeImageOverlay associated with the CentralBody in the Scene.
The NightOverlay is displayed only on parts of the CentralBody that are not in sun light. The intensity of
the NightOverlay for all scenes can be adjusted with the scene's Lighting.NightLightsIntensity (get) property.public void setNightOverlay(GlobeImageOverlay value)
GlobeImageOverlay associated with the CentralBody in the Scene.
The NightOverlay is displayed only on parts of the CentralBody that are not in sun light. The intensity of
the NightOverlay for all scenes can be adjusted with the scene's Lighting.NightLightsIntensity (get) property.public GlobeImageOverlay getSpecularOverlay()
GlobeImageOverlay associated with the CentralBody in the Scene.
The SpecularOverlay is displayed only in the specular highlight of the CentralBody.public void setSpecularOverlay(GlobeImageOverlay value)
GlobeImageOverlay associated with the CentralBody in the Scene.
The SpecularOverlay is displayed only in the specular highlight of the CentralBody.public TerrainCollection getTerrain()
public ImageCollection getImagery()
public final KmlGraphics getKml()