public final class Texture2DFactory extends Object implements IDisposable
Texture2D
objects from various sources.Modifier and Type | Method and Description |
---|---|
void |
dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting
unmanaged resources.
|
protected void |
dispose(boolean disposing) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
Texture2D |
fromBitmap(BufferedImage bitmap)
Creates a new texture from a bitmap.
|
Texture2D |
fromMemory(byte[] value,
RasterAttributes attributes)
Creates a new texture from memory.
|
Texture2D |
fromRaster(Raster raster)
Creates a new texture from a
Raster . |
Texture2D |
fromUri(String uri)
Creates a new texture from a URI, which can be a file, HTTP, HTTPS, or FTP source.
|
Texture2D |
fromUri(URI uri)
Creates a new texture from a URI, which can be a file, HTTP, HTTPS, or FTP source.
|
boolean |
getGenerateMipmapCompatibleTextures()
Gets whether the
Texture2DFactory
will create mipmap compatible textures. |
void |
setGenerateMipmapCompatibleTextures(boolean value)
Sets whether the
Texture2DFactory
will create mipmap compatible textures. |
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
close
protected void finalize() throws Throwable
java.lang.Object
finalize
method to dispose of
system resources or to perform other cleanup.
The general contract of finalize
is that it is invoked
if and when the Java™ virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize
method may take any action, including
making this object available again to other threads; the usual purpose
of finalize
, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize
method of class Object
performs no
special action; it simply returns normally. Subclasses of
Object
may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize
method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize
method causes
the finalization of this object to be halted, but is otherwise
ignored.
finalize
in class Object
Throwable
- the Exception
raised by this methodWeakReference
,
PhantomReference
public final void dispose()
IDisposable
dispose
in interface IDisposable
protected void dispose(boolean disposing)
public final boolean getGenerateMipmapCompatibleTextures()
Texture2DFactory
will create mipmap compatible textures. Mipmap compatible textures are required when using
TextureFilter2D
with a MipMapped
MinificationFilter
.TextureFilter2D
public final void setGenerateMipmapCompatibleTextures(boolean value)
Texture2DFactory
will create mipmap compatible textures. Mipmap compatible textures are required when using
TextureFilter2D
with a MipMapped
MinificationFilter
.TextureFilter2D
public final Texture2D fromUri(URI uri)
Raster
for a list of supported raster formats.uri
- The URI of the raster to create the texture from.Texture2D
that was created.public final Texture2D fromUri(String uri)
Raster
for a list of supported raster formats.uri
- The URI of the raster to create the texture from.Texture2D
that was created.public final Texture2D fromBitmap(BufferedImage bitmap)
BufferedImage
. For best performance, use an image of type
bufferedimage.TYPE_3BYTE_BGR
,
bufferedimage.TYPE_INT_RGB
, or
bufferedimage.TYPE_INT_ARGB
. Images of other types will be converted automatically.bitmap
- The BufferedImage
to create the texture from.Texture2D
that was created.public final Texture2D fromMemory(byte[] value, RasterAttributes attributes)
value
- The byte array that contains the texture data.attributes
- The RasterAttributes
that define the texture.Texture2D
that was created.