SetLightingMaxStep
For Facilities, Places, and Targets the commmand sets the maximum step to take when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target).
For Vehicles the command sets the maximum step to take when computing lighting times. Vehicles allow a maximum stepsize to be set separately for each lighting model: central body shape (CbShape) and terrain. In the case of Facility/Place/Target, the maximum stepsize setting is used when using terrain or an AzElMask as the lighting model.
Syntax
Facility/Place/Target SetLightingMaxStep <ObjectPath> <Duration>
Syntax
Vehicles SetLightingMaxStep <ObjPath> [CbShape|Terrain] <MaxStepsize> {[CbShape|Terrain] <MaxStepsize>}
Related commands
Description
The following table describes the options.
<Options> | Description |
---|---|
<Duration> (Facility/Places/Targets) | Specify the value in Connect time units. Indicates the maximum step to take when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target). Note that a value of zero indicates that the lighting algorithm will choose the maximum step size during the computation. |
<MaxStepSize> (Vehicles) | Specify the value in Connect time units. Indicates the maximum step to take when computing lighting times when using the specified lighting model (CbShape or Terrain). The maximum stepsize for both lighting models can be set using one command. Note that a value of zero indicates that the lighting algorithm will choose the maximum step size during the computation. |
Examples
To set the maximum step when computing lighting times:
To set the maximum step when computing for vehicles:
To set the maximum step when computing for with Terrain and CbShape
Return message
Group membership
This command belongs to the following group(s):
Version
12.7