Vehicles
There are a number of commands designed to help you to control the definition and graphical display of satellites, ground vehicles, aircraft, ships, missiles, and launch vehicles that can be executed through Connect.
Not all commands are available for all vehicle types.
Command | Format | Description | Version |
---|---|---|---|
AddAttitude AngVels | AddAttitude <ObjectPath> AngVels {TimeLimitInstant} <XAngVel> <YAngVel> <ZAngVel> | Adds attitude data based on a time-ordered set of angular velocities. | 10 |
AddAttitude CBFQuat | AddAttitude <ObjectPath> CBFQuat {StartTime} <Q1> <Q2> <Q3> <Q4> | Adds attitude data based on a time-ordered set of quaternions interpreted relative to CBF | 10 |
AddAttitude DCM | AddAttitude <ObjectPath> DCM {StartTime} <Value1> <Value2> <Value3> <Value4> <Value5> <Value6> <Value7> <Value8> <Value9> | Add attitude data based on a direction cosine matrix | 10 |
AddAttitude ECIYPR | AddAttitude <ObjectPath> ECIYPR {StartTime} {Sequence} <Yaw> <Pitch> <Roll> | Adds attitude data based on a time-ordered set of yaw, pitch, roll angles defined with respect to the central body inertial axes (CBI).Similarly to Euler angles, YPR angles specify attitude using three rotations in a chosen sequence: the rotation about the reference X axis is called roll (R), the rotation about the reference Y axis is called pitch (P), and the rotation about the reference Z axis is called yaw (Y). Sequences are identified using either numbers (1 is the X axis, 2 is the Y axis, 3 is the Z axis) or letters (R is the X axis, P is the Y axis, Y is the Z axis). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation. Instead, each rotation is made about the reference system's axes.In YPR angles, the names yaw, pitch, and roll do NOT refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles. | 10 |
AddAttitude Euler | AddAttitude <ObjectPath> Euler {StartTime} {Sequence} <Angle1> <Angle2> <Angle3> | Adds attitude data based on a time-ordered set of Euler angles | 10 |
AddAttitude EulerRates | AddAttitude <ObjectPath> EulerRates {StartTime} {Sequence} <AngleRate1> <AngleRate2> <AngleRate3> | Adds attitude data based on a time-ordered set of Euler angle rates. | 10 |
AddAttitude File | AddAttitude <VehObjectPath> File "<FilePath.a>" | Add an additional attitude profile for a vehicle using an external attitude file | 4.3 |
AddAttitude Profile | AddAttitude <ObjectPath> Profile [<ProfileName>] {StartTime} {ProfileType} <Parameters> | Add further attitude profiles to a single object | 10 |
AddAttitude Quat | AddAttitude <ObjectPath> Quat {StartTime} <Q1> <Q2> <Q3> <Q4> | Adds attitude data based on a time-ordered set of quaternions | 10 |
AddAttitude YPR | AddAttitude <ObjectPath> YPR {StartTime} {Sequence} <Yaw> <Pitch> <Roll> | Adds attitude data based on a time-ordered set of YPR yaw, pitch, and roll angles defined with respect to the central body inertial VVLH reference axes (CBIVVLH).Similarly to Euler angles, YPR angles specify attitude using three rotations in a chosen sequence: the rotation about the reference X axis is called roll (R), the rotation about the reference Y axis is called pitch (P), and the rotation about the reference Z axis is called yaw (Y). Sequences are identified using either numbers (1 is the X axis, 2 is the Y axis, 3 is the Z axis) or letters (R is the X axis, P is the Y axis, Y is the Z axis). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation. Instead, each rotation is made about the reference system's axes.In YPR angles, the names yaw, pitch, and roll do NOT refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles. | 10 |
AddWaypoint | AddWaypoint <VehObjectPath> {AddMethod} <Parameters> [<TurnRadius>] | Add waypoints to a great arc vehicle | 10 |
AltitudeRef | AltitudeRef <VehObjectPath> {AltRefOption} <Parameters> | Set the altitude reference for a Great Arc vehicle. | 6.0 |
AttSim (Satellites) | AttSim <SatObjectPath> {AttSimOption} <Parameters> | Set values and run the Attitude Simulator | 11.4 |
AttitudeSegment | AttitudeSegment <ObjectPath> {Add | Delete | Modify} {SegmentType} <Parameters> | Add, modify and delete attitude profile and file segments. | 11.5 |
CalculationTool | CalculationTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 11.5 |
CalculationTool Condition | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition" | "ConditionTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition components and templates. | 11.2 |
CalculationTool Condition Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition Set" | "Condition SetTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition Set components and templates. | 11.5 |
CalculationTool Parameter Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Parameter Set" | "Parameter SetTemplate"} <ComponentName> [{ParameterSetType} <TypeParams>] | Define and modify Parameter Set components and templates. | 10 |
CalculationTool Scalar Calculation | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Scalar Calculation" | "Scalar CalculationTemplate"} <ComponentName> [{ScalarCalculationType} <TypeParams>] | Define and modify Scalar Calculation components and templates. | 12.8 |
CalculationTool_R | CalculationTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 11 |
CalculationTool_RM | CalculationTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 10.1 |
CentralBody_R | CentralBody_R <ApplicationPath> <ObjectPath> | Returns the name of the central body of any object | 10.0.2 |
Chain Processing Delay | ChainProcessingDelay <ObjectPath> {Option} [<Parameters>] | Set the processing delay for an object. | 12.8 |
ClearAccess | ClearAccess <FromObjectPath> <ToObjectPath> | Clear computed access data from one object to another | 10 |
Copy | Copy <ApplicationPath> <CopyFromObjectPath> [{CopyOption}] | Copy and paste an object. | 8.0 |
EOIR | EOIR <VehPath> {Option} <Parameters> | Set values for Electro-optical infrared sensing. | 12 |
EOIR_R | EOIR_R <VehPath> {Options} | Return information about Electro-optical infrared sensing for a vehicle. | 9.2.1 |
EclipseBodies | EclipseBodies <SatObjectPath> [UseCustomList {On | Off}] {Action} <Parameters> | Add or remove eclipsing bodies, which are used in lighting calculations | 7.1 |
ExportDataFile | ExportDataFile <ObjectPath> {FileType} "<FilePath>" [{Options}] | Create an external ephemeris or attitude file for a vehicle, or create an azel mask file for a Facility, Place, or Target. | 11.6 |
ExternalData | ExternalData <ObjectPath> {DataOption} [<Parameters>] | Allow for the association and management of time ordered data computed outside of STK with STK objects. | 10 |
GIS TA_Export | GIS <ScenarioPath> TA_Export "<ShapefilePath>" <ObjectPath> [<TimeStep>] | Export ephemeris as point shapes | 5.0.4 |
GenerateTLE (Satellites) | GenerateTLE <SatObjectPath> {Method} [{TimeInterval} <TimeStep>] "<TLEEpoch>" <SSCNumber> <MaxIterations> <Convergence> [{Routine}] [<NameOfNewSatellite>] [IntlDes <IntlDesignator>] [ElemNum <ElementNumber>] [BStar <BStarValue>] [Classification <Class>] [RevNumber <Value>] | Propagate a satellite using SGP4 with the computed best-fit GP data set to the ephemeris of an existing satellite. | 10 |
GetAttitude | GetAttitude <ObjectPath> {AttOption} | Return information about the attitude profile in use for a vehicle | 9.1 |
GetDescription | GetDescription <ObjectPath> {Type} | Return the description of an object | 4.0.6 |
GetNumNotes | GetNumNotes <ObjectPath> | Return the number of notes currently registered for an object | 4.0 |
GetPropName | GetPropName <ObjectPath> {DataOption} | Return the name of the propagator in use | 4.2 |
GetTimePeriod | GetTimePeriod <ObjectPath> | Return the current scenario time period or the start and stop times for a vehicle. | 4.0 |
Graphics AccessIntervals (Vehicles) | Graphics <ObjectPath> AccessIntervals {Action} [<Parameters>] | Control the display of different graphics attributes during access | 4.1.1 |
Graphics Basic (Vehicles) | Graphics <ObjectPath> Basic {AttributeOption} {Action} | Control the type of attributes to be used to display an object | 8.1 |
Graphics CustomIntervals (Vehicles) | Graphics <ObjectPath> CustomIntervals {Action} [<Parameters>] | Control the display of different graphics attributes at specific time intervals during animation | 11.5 |
Graphics ElevContours | Graphics <ObjectPath> ElevContours {AddMethod} [<Parameters>] | Set elevation angle contour levels for a vehicle | 10 |
Graphics ExtEphemPoints | Graphics <VehObjectPath> ExtEphemPoints {On | Off} | Set the display of external ephemeris waypoints in 2d and 3d windows. | 9.0 |
Graphics GroundEllipse | Graphics <VehObjectPath> GroundEllipse <SetName> {GraphicsOptions} | Set the graphics properties for ground ellipses on vehicles. | 6.1 |
Graphics GroundTrackCBs | Graphics <SatObjectPath> GroundTrackCBs Show {On | Off} (CentralBody <CBName>)... | Show a Satellite's ground track on other central bodies. | 8.1 |
Graphics IntervalsHideShowAll | Graphics <VehObjectPath> IntervalsHideShowAll {On | Off} | Control the meaning of the show flag when using graphics intervals | 4.2 |
Graphics Label | Graphics <ObjectPath> Label {Options} | Control the display of object labels | 9.0 |
Graphics Lighting | Graphics <ObjectPath> Lighting {LightCondition} {LightConditionOption1} <Value1> [{LightConditionOption1} <Value2>... ] | Control the graphical display of lighting conditions for a vehicle | 4.3 |
Graphics Marker | Graphics <ObjectPath> Marker {MarkerType} ["<FilePath>" [{CustomOptions}]] | Define a marker to represent an object in a 2D Graphics window | 11.6 |
Graphics NewWaypointAttributes | Graphics <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... | Set 2D Graphics properties for new waypoints and external ephemeris points. | 6.1.2 |
Graphics ObjectStateInWin | Graphics <ScenarioPath> ObjectStateInWin {Options} | Control the display of objects' graphics in the 2D window. | 7.0 |
Graphics Pass2D | Graphics <ObjectPath> Pass2D ({LeadTrailOption} <Parameters>)... | Set leading and trailing graphics for all types of vehicles | 9.1 |
Graphics RangeContours | Graphics <ObjectPath> RangeContours {AddMethod} [<Parameters>] | Define and display ground range contours in the 2D Graphics window | 10 |
Graphics RealTime | Graphics <ObjectPath> RealTime Edit {StateOfData} {AttributeOption} {Action} | Control the graphics attributes displayed when using the real-time propagator | 4.1.1 |
Graphics SetAttrType (Vehicles) | Graphics <ObjectPath> SetAttrType {AttributeType} | Control the type of attributes to be used to display an object | 10 |
Graphics SetColor | Graphics <ObjectPath> SetColor {Color} [{Item}] | Set the color of a label, marker, ground track, swath or polygon of an object | 10 |
Graphics Show | Graphics <ObjectPath> Show {On | Off} | To turn on or off the graphics display of an object. | 10 |
Graphics TimeComponents (Vehicles) | Graphics <ObjectPath> TimeComponents {Action} [<Parameters>] | Control the display of different graphics attributes for specific time components during animation | 10.1 |
Graphics TimeEvent | Graphics <SatObjectPath> TimeEvent {Action} [{EventType}] <EventParameters> | Mark specified points of time, along a satellite's ground track, on the 2D Window. | 10 |
Graphics TurnMarker | Graphics <VehObjectPath> TurnMarker {State} | Controls the display of turn markers for an aircraft, ground vehicle or ship | 4.1.1 |
Graphics WaypointAttributes | Graphics <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... | Set the 2D graphics properties for existing waypoints and external ephemeris points. | 10 |
Graphics WaypointTurns | Graphics <VehObjectPath> WaypointTurns {On | Off} | Set the display of waypoint turn markers. | 8.0 |
Graphics Waypoints | Graphics <VehObjectPath> Waypoints {On | Off} | Set the display of waypoints in 2d and 3d windows. | 8.0 |
Graphics WindowState | Graphics <ObjectPath> WindowState {Options} | Control the display of object graphics in the 2D window. | 10 |
Graphics_R GetAttrType | Graphics_R <VehObjectPath> GetAttrType | Return the currently active attribute type | 4.1.1 |
Graphics_R GetLabel | Graphics_R <ObjectPath> GetLabel | Return object graphics label | 6.0 |
Graphics_R TimeComponents | Graphics_R <ObjectPath> TimeComponents {Option} | Return information about vehicles using time components. | 10.1 |
GroundEllipse | GroundEllipse <VehObjectPath> {EllipseSetOptions} | Set ground ellipse data for vehicles. | 10 |
GroundEllipse_R | GroundEllipse_R <VehObjectPath> {GetAllSets [IncludeEmptySets] | GetSetEllipses <SetName>} | Retrieve ground ellipse data from vehicles. | 9.0 |
HPOP Covariance | HPOP <ObjectPath> Covariance {CovarOption} <Parameters> | Set options for HPOP Covariance model | 8.0 |
HPOP Drag | HPOP <ObjectPath> Drag {DragState} <Coeff> <AreaMassRatio> {"AtmDensModel"} [{LowAltAtmDensityMdl} <DensityBlendingAltRange>] | Set options for modeling drag for the HPOP propagator. | 11.6 |
HPOP Force | HPOP <ObjectPath> Force {ForceModel} <ModelParameters> | Set options for the HPOP force model | 11.6 |
HPOP Integrator | HPOP <ObjectPath> Integrator {IntegratorOption} <Parameters> | Configure the numerical integration scheme for orbit integration | 11.6 |
HPOP Options | HPOP <ObjectPath> Options {ForceModelOption} <ModelParameters> | Set options for the HPOP force model | 9.0 |
ImportAlmanacFile | ImportAlmanacFile <ScenarioPath> "<FilePath>" ID {All | <IDNumber>} [{ImportOption} <Value> ...] | Import satellite(s) from a GPS file or Almanac file. | 11.5 |
ImportTLEFile (Satellites) | ImportTLEFile <ScenarioPath> "<FilePath>" [{ImportOption} <Value> {ImportOption} <Value>...] | Import satellite(s) from TLE data | 11.5 |
InitialState | InitialState <ObjectPath> {Import | Export} {Source} ["<FilePath>"] [{Options}] | The InitialState Connect command enables you to import or export initial state data (i.e., epoch, position, and velocity) for satellites and missiles. | 12.1 |
LOP Drag (Satellites) | LOP <SatObjectPath> Drag {DragOption} <Parameters> | Set the LOP Drag parameters for a Satellite using the LOP propagator. | 4.2 |
LOP Force (Satellites) | LOP <SatObjectPath> Force {ForceOption} <Parameters> | Set the LOP force parameters for a satellite using the LOP propagator | 4.2 |
LOSModel | LOSModel <VehObjectPath> {CBShape | SurfaceShape} [<Height>] | Set the shape for the ground obstruction model, used to compute line of sight. | 7.0 |
LabelNotes | LabelNotes <ObjectPath> {Action} <Parameters> | Control the display of notes and note labels attached to an object | 4.1.1 |
LightingMaxStep_R | LightingMaxStep_R <ObjectPath> | Returns the maximum step taken when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target). | 12 |
Load | Load <ApplicationPath> {<ClassPath> | VDF} "<FilePath>" | Open an existing scenario or insert an object into the current scenario | 8.0 |
LoadGPSConstellation | LoadGPSConstellation <ScenarioPath> {ConstellationName} | Enables you to load a GPS Constellation from the database. | 12.4 |
Missile | Missile <ObjectPath> Trajectory {TimeValue} <StepSize> {LaunchOption} <LaunchParameters> {TrajOption} <Value> {ImpactOption} <ImpactParameter> | Set the basic properties of a missile and propagate a ballistic flight path | 10 |
MissionModeler | MissionModeler <AircraftObjectPath> {ConfigureAll | CalculateAll | SendNtfUpdate} | Configure all procedures, calculate any changes made to the aircraft object, or implement all changes across STK. | 7.0 |
MissionModeler Aircraft | MissionModeler <AircraftObjectPath> Aircraft {AircraftOption} <Parameters> | Define an aircraft model and set mission modeling parameters. | 7.0 |
MissionModeler Configuration | MissionModeler <AircraftObjectPath> Configuration {ConfigOption} | Set configuration values for a MissionModeler aircraft. | 8.0 |
MissionModeler Phase | MissionModeler <AircraftObjectPath> Phase {PhaseOption} <Parameters> | Add or remove a phase, set a phase name, or set/unset an active model. | 7.0 |
MissionModeler Procedure | MissionModeler <AircraftObjectPath> Procedure {ProcedureOption} <Parameters> | Add, remove, rename, or move a procedure, set the procedure time, or set a procedure property for a MissionModeler Aircraft. | 11 |
MissionModeler Site | MissionModeler <AircraftObjectPath> Site {SiteOption} <Parameters> | Rename a site or set a site property or method value. | 7.0 |
MissionModeler_RM | MissionModeler_RM <AircraftObjectPath> {MissionModelerOptions} | Return information about a particular mission modeling aircraft. | 8.1 |
New | New <ApplicationPath> <ClassPath> <NewObjectName> {NewOptions} | Create a new scenario or add a new object to the current scenario | 8.1 |
NewMulti | NewMulti <ApplicationPath> <ClassPathOfObjectToCreate> <NumToCreate> <NewName1> [<NewName2>...] [NoDefault] [Ignore] | Create multiple instances of new objects | 4.2 |
OrbitWizard | OrbitWizard <VehObjectPath> {Type} [{Options}] | Define a satellite or missile using the Orbit Wizard options. | 11.5 |
PassBreak (Satellites) | PassBreak <SatObjectPath> {PassOption} [<Parameters>] | Set the pass options for a satellite | 10 |
Position (Vehicles) | Position <ObjectPath> [{TimeValue}] | Locate a vehicle | 10 |
Propagate | Propagate <SatObjectPath> [{TimeInterval}] | Propagate vehicle ephemeris | 10 |
Prune | Prune <ObjectPath> {PruneOption} <Parameters> | Control amount of data stored for a vehicle (data thinning) | 10 |
RCS | RCS <ObjectPath> {Options} <Parameters> | Set and modify RCS values for an object | 10.1 |
RCS_R | RCS_R <ObjectPath> <Frequency> [<IncidentAz> <IncidentEl> <ReflectedAz> <ReflectedEl>] | Return the RCS value for an object | 8.0 |
RCS_RM | RCS_RM <ObjectPath> GetValue [<AttributePath>] | Get information about radar cross section properties. | 10.1 |
RFI | RFI <ObjectPath> {RFIOption} <Parameters> | Set radio frequency interference options for facilities, ships, aircraft and ground vehicles | 11.6 |
RealTime | RealTime <VehObjectPath> {RealTimeOption} [<Parameters>] | Propagate vehicle (all types) ephemeris using near-real-time data received using a Connect socket | 5.0.3 |
Reference | Reference <SatObjectPath> SetRefSatellite <SatObjectPath> | Specify a vehicle to be used as a reference satellite in a formation flying situation. | 9.0 |
Reload (Satellite, Missile, & Launch Vehicle) | Reload <ApplicationPath> <ClassPath> "<FilePath>" | Restore the original ephemeris data of a satellite, missile or launch vehicle in the current scenario | 9.1 |
RemoveAccess | RemoveAccess <FromObjectPath> <ToObjectPath> | Remove access data from one object to another | 4.2 |
Rename | Rename <ObjectPath> <NewName> | Rename an object | 4.0 |
SEET GCR | SEET <VehiclePath> GCR {GCROptions} | Specify SEET vehicle galactic cosmic radiation (GCR) parameters. | 10.1.1 |
SEET Graphics (Vehicle) | SEET <VehiclePath> Graphics {MagFieldLine | SAAContour} {GfxOptions} | Specify SEET vehicle graphics options. | 10.1.1 |
SEET MagField | SEET <VehiclePath> MagField {FieldOptions} | Set geomagnetic field parameters. | 9.1 |
SEET ParticleFlux | SEET <VehiclePath> ParticleFlux {FluxOptions} | Set Particle Flux parameters. | 9.1 |
SEET Radiation (Vehicle) | SEET <VehiclePath> Radiation {RadOptions} | Specify SEET vehicle radiation options. | 10 |
SEET SAAContour | SEET <VehiclePath> SAAContour {SAAOptions} | Set SAA contour parameters. | 9.1 |
SEET SEP | SEET <VehiclePath> SEP {SEPOptions} | Specify SEET vehicle solar energetic particles (SEP) options. | 10.1.1 |
SEET VehTemperature | SEET <VehiclePath> VehTemperature {TempOptions} | Set vehicle temperature parameters. | 9.1 |
Save | Save <ApplicationPath> <ObjectPath> ["<SaveInDirectory>"] | Save a scenario or object within a scenario | 4.0 |
SaveAs | SaveAs <ApplicationPath> <ObjectPath> "<FilePath>" | Save a scenario or object within a scenario with a different name | 4.2 |
SetAsDefault | SetAsDefault <ApplicationPath> [<ObjectPath>] | Save the indicated object as the default | 4.2 |
SetAttitude ClearData | SetAttitude <ObjectPath> ClearData [{SegmentOptions}] | Clear attitude data created using AddAttitude commands | 12.1 |
SetAttitude DataReference | SetAttitude <VehObjectPath> DataReference {ProfileType} <Parameters> | Specify the reference attitude profile for incoming attitude data | 5.0.3 |
SetAttitude File | SetAttitude <VehObjectPath> File "<FilePath>" [<Blocking>] [{SaveFile | SaveLocally}] | Reset attitude to read from an external attitude file | 11.5 |
SetAttitude Offset | SetAttitude <ObjectPath> Offset <OffsetValue> | Reset attitude to use the specified attitude offset | 4.1.1 |
SetAttitude Profile | SetAttitude <ObjectPath> Profile {ProfileType} <Parameters> | Reset attitude to use the attitude profile and offsets specified | 11 |
SetAttitude RealTime | SetAttitude <ObjectPath> RealTime {LookAheadMethod} [<LookAheadDuration> <LookBehindDuration> <BlockFactor>] | Reset attitude to use near-real-time data over a Connect socket | 4.1.1 |
SetAttitude Standard | SetAttitude <ObjectPath> Standard | Reset attitude to use a standard profile type | 4.1.1 |
SetAttitude Target | SetAttitude <VehicleObjectPath> Target {TargetOption} [<Parameters>] | Reset attitude to use a targeted type | 11.5 |
SetAttitude TimeOffset | SetAttitude <VehObjectPath> TimeOffset <OffsetValue> | Shift the start time for all attitude segments | 5.0.4 |
SetConstraint (Radar) | SetConstraint <RdrObjectPath> {ConstraintName} <Parameters> | Set constraints for a radar system | 12.9 |
SetConstraint (SEET) | SetConstraint <ObjectPath> {ConstraintName} <Parameters> | Set a SEET constraint for a vehicle | 9.1 |
SetConstraint (Vehicles) | SetConstraint <ObjectPath> {ConstraintName} <Parameters> | Set an access constraint for a vehicle | 12.9 |
SetConstraintOptions | SetConstraintOptions <ObjectPath> {ConstraintName} {Options} | Set constraint options for an object's active constraints. | 12.9 |
SetDescription | SetDescription <ObjectPath> {Type} [{Option}] "<Description>" | Set the long or short description of a scenario or object | 6.2 |
SetGreatArcStart | SetGreatArcStart <ObjectPath> {TimeValue} | Set the start time for an aircraft, ground vehicle or ship | 10 |
SetLightingMaxStep | Facility/Place/Target SetLightingMaxStep <ObjectPath> <Duration>Vehicles SetLightingMaxStep <ObjPath> [CbShape|Terrain] <MaxStepsize> {[CbShape|Terrain] <MaxStepsize>} | For Facilities, Places, and Targets the commmand sets the maximum step to take when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target).For Vehicles the command sets the maximum step to take when computing lighting times. Vehicles allow a maximum stepsize to be set separately for each lighting model: central body shape (CbShape) and terrain. In the case of Facility/Place/Target, the maximum stepsize setting is used when using terrain or an AzElMask as the lighting model. | 12.7 |
SetMass (Satellites) | SetMass <SatObjectPath> {DefineOption} <Parameters> | Set a satellite's mass | 4.1 |
SetPassNumber (Satellites) | SetPassNumber <SatObjectPath> <PassNumber> | Initialize the pass numbering for a satellite | 4.2 |
SetPathNumber (Satellites) | SetPathNumber <SatObjectPath> <PathNumber> <RepeatCount> | Initialize the numbering of the paths within a repeating ground track cycle for a satellite | 4.2 |
SetPosition (Vehicles) | SetPosition <ObjectPath> {PositionType} {TimeValue} <PositionData> | Set the position of a vehicle | 10 |
SetPosition DataReference | SetPosition <ObjectPath> DataReference "<TruncObjectPath> <CrdnName>" | Specify the reference coordinate system for incoming ephemeris data. | 5.0 |
SetPositionCov | SetPositionCov <VehObjectPath> [{PositionType}] {TimeValue} [<PositionData>] {CovarianceType} <CovarianceData> | Set position, velocity and position covariance data | 10 |
SetPropSpecific | SetPropSpecific <SatObjectPath> {PropOption} <Parameter> | Set propagator specific data for a satellite. | 9.0 |
SetPropagator File | SetPropagator <ObjectPath> File {Propagator} "<FilePath>" [{NoProp | {TimeInterval}}] | Define a vehicle (any type) using an external file | 11.5 |
SetPropagator GreatArc | SetPropagator <ObjectPath> GreatArc | Set the propagator of a great arc vehicle. | 7.0 |
SetPropagator MissionModeler | SetPropagator <AircraftObjPath> MissionModeler | Set the propagator of an aircraft to MissionModeler | 7.0 |
SetPropagatorDefaults | SetPropagatorDefaults <ApplicationPath> {Propagator} {PropOptions} | Set default values for SGP4 and GPS propagators. | 9.0 |
SetSGP4Prop | SetSGP4Prop <SatObjectPath> {Routine} | Set the routine for an SGP4 propagator | 5.0.3 |
SetState | SetState <VehiclePath> {Method} <Parameters> | Set the state of a vehicle using propagator, coordinates or file. | 10 |
SetState (Missile) | SetState <MissileObjectPath> {CoordinateType} TwoBody {TimeInterval} <StepSize> {CoordSystem} "<OrbitEpoch>" <CoordTypeParameters> ["<CoordEpoch>"] | Set the trajectory of a missile using the TwoBody propagator. | 10 |
SetState 11Parameter | SetState <SatObjectPath> 11Parameter <Options> | Set the orbit state of a satellite from an 11-Parameter file. | 11.5 |
SetState Cartesian | SetState <VehObjectPath> Cartesian {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <X> <Y> <Z> <vX> <vY> <vZ> ["<CoordEpoch>"] | Set the state of a satellite or missile using Cartesian coordinates | 10.1 |
SetState Classical | SetState <VehObjectPath> Classical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <SemiMajorAxis> <Eccentricity> <Inclination> <ArgOfPerigee> <RAAN> <MeanAnom> ["<CoordEpoch>"] | Set the orbit state of a satellite or missile using classical coordinates | 10.1 |
SetState Equi | SetState <VehObjectPath> Equi {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <SemimajorAxis> <h> <k> <p> <q> <MeanLon> {Retrograde | Posigrade} ["<CoordEpoch>"] | Set the orbit state of a satellite or missile using equinoctial coordinates | 10.1 |
SetState FromFile | SetState <VehObjectPath> FromFile "<FilePath>" [{Options}] | Set the path of a vehicle from an external ephemeris file | 11.5 |
SetState GPS | SetState <SatObjectPath> GPS <PRN> [{SetStateOption} <Value> ...] | Set the orbit state of a satellite from a GPS file. | 11.5 |
SetState MixedSpherical | SetState <VehObjectPath> MixedSpherical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <Longitude> <GeodeticLatitude> <Altitude> <HorizontalFlightPathAngle> <FlightPathAzimuth> <Velocity> ["<CoordEpoch>"] | Set the orbit state of a satellite or missile using mixed spherical coordinates | 10.1 |
SetState SGP4 (Satellites) | SetState <SatObjectPath> SGP4 {NoProp | {TimeInterval}} <StepSize> <SSCNumber> TLESource {Automatic | DefineElements} [<Parameters>] | Set the orbit state of a satellite and propagate an SGP4 orbit | 11.5 |
SetState SP3 | SetState <SatObjectPath> SP3 <Options> | Set the orbit state of a satellite from an SP3 file. | 11.5 |
SetState SPICE | SetState <SatObjectPath> SPICE <Options> | Set the orbit state of a satellite from an SPICE file. | 11.5 |
SetState SimpleAscent (Launch Vehicle) | SetState <LVObjectPath> SimpleAscent {StartTime} [{StopTime}] <StepSize> {Geodetic | Geocentric} <LaunchLat> <LaunchLon> {<LaunchAlt> | <LaunchRadius>} <BurnoutVelocity> <BurnoutLat> <BurnoutLon> {<BurnoutAlt> | <BurnoutRadius>} [NoProp] | Set the trajectory of a launch vehicle | 10.1 |
SetState Spherical | SetState <VehObjectPath> Spherical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <RightAscension> <Declination> <Radius> <HorizontalFlightPathAngle> <FlightPathAzimuth> <Velocity> ["<CoordEpoch>"] | Set the orbit state of a satellite or missile using spherical coordinates | 10.1 |
SetState TLE (Satellites) | SetState <SatObjectPath> TLE "<TLECard1>" "<TLECard2>" [{Options}] | Set the orbit state of a satellite using a two-line element set. | 10.1 |
SetStateIgnoreCB | SetStateIgnoreCB <SatObjectPath> {ElementSetType} {Parameters} | Set the orbit state of a vehicle, ignoring propagation intersections with the central body. | 11.1.1 |
SpatialTool | SpatialTool <ScenarioPath> {Options} | Define volumes and elements used in constructing them, including templates. | 11.5 |
SpatialTool Spatial Calculation | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Calculation | Spatial CalculationTemplate} <Spatial CalculationName> [{Spatial CalculationType} <Spatial CalculationTypeParams>] | Define and modify Spatial Calculation components and templates. | 11.5 |
SpatialTool Spatial Condition | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Condition | Spatial ConditionTemplate} <Spatial ConditionName> [{Spatial ConditionType} <Spatial ConditionTypeParams>] | Define and modify Spatial Condition components and templates. | 11.2 |
SpatialTool Volume Grid | SpatialTool <ScenarioPath> <ParentObject> {Action} {Volume Grid | Volume GridTemplate} <Volume GridName> [{Volume GridType} <Volume GridTypeParams>] | Define and modify Volume Grid components and templates. | 11 |
SpatialTool_R | SpatialTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about Spatial components. | 11 |
SpatialTool_RM | SpatialTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about SpatialTool components. | 11 |
Spice | Spice <ScenarioPath> {Action} [<Parameters>] | Loads, removes, or reorders Spice ephemeris files. | 12.4 |
Spice_RM | Spice_RM <ScenarioPath> {FileList, BodyList, BodySegments, FileSegments} <Parameters> | Returns information about Spice files. | 12.4 |
SubObjUnload | SubObjUnload <ObjectPath> | Unload all subobjects of a scenario or object | 4.0 |
Swath (Vehicles) | Swath <ObjectPath> {Type} <Value> [{DisplayOption}] | Calculate and display a vehicle's swath | 8.1 |
TLEFileOptions | TLEFileOptions <SatObjectPath> (AddFile "<FilePath>")... | Add TLE files to SGP4 vehicles | 11.5 |
TLESwitchMethod | TLESwitchMethod <SatObjectPath> {Epoch | Midpoint | TCA | Override "<OverrideTime>" | Disable} [<ElSetNumber>] | Set the TLE switch method for SGP4 vehicles | 9.0 |
TimeTool | TimeTool <ScenarioPath> {Options} | Define components defining instances or intervals of time. | 11.5 |
TimeTool Collection of Interval Lists | TimeTool <ScenarioPath> <ParentObject> {Action} {"Collection of Interval Lists" | "Collection of Interval ListsTemplate"} <ComponentName> [{CollectionOfIntervalListsType} <TypeParams>] | Define and modify Collection of Interval Lists components and templates. | 10.1 |
TimeTool Interval | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval" | "IntervalTemplate"} <ComponentName> [{IntervalType} <TypeParams>] | Define and modify Interval components and templates. | 11.3 |
TimeTool Interval List | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval List" | "Interval ListTemplate"} <ComponentName> [{IntervalListType} <TypeParams>] | Define and modify Interval List components and templates. | 11.5 |
TimeTool Time Array | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Array" | "Time ArrayTemplate"} <ComponentName> [{TimeArrayType} <TypeParams>] | Define and modify Time Array components and templates. | 11.7.1 |
TimeTool Time Instant | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Instant" | "Time InstantTemplate"} <ComponentName> [{TimeInstantType} <TypeParams>] | Define and modify Time Instant components and templates. | 10 |
TimeTool_R | TimeTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10 |
TimeTool_RM | TimeTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10.1 |
Unload | Unload <ApplicationPath> <ObjectPath> [RemAssignedObjs] | Remove an object or scenario | 4.0 |
UnloadMulti | UnloadMulti <ApplicationPath> <ObjectPath> | Remove an object and all of its subobjects from the current scenario | 9.1 |
VO AOULabelSwapDist | VO <ObjectPath> AOULabelSwapDist {<Value> | All | ModelLabel | MarkerLabel | Marker | Point} | Set label swap distance for a vehicle's AOU. | 8.0 |
VO AddArticulation | VO <ObjectPath> AddArticulation {ArticulateOptions} | Adds an articulation to the given model. | 10 |
VO Area | VO <ObjectPath> Area {AreaOption} <Parameters> | Calculate the area of a model | 10 |
VO Articulate | VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue> | Articulate the appendages of a 3D model while an animation is in progress | 4.1.1 |
VO ArticulationFile | VO <ObjectPath> ArticulationFile <Options> | Controls the articulation file used for 3D model articulations. | 11.6 |
VO AttitudeView | VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> | Define and display an attitude sphere for a vehicle, facility, place, target or sensor. | 10 |
VO BearingBox | VO <ObjectPath> BearingBox {Keyword} <Value> [{Keyword} <Value>...] | Define a volume, relative to a bearing from the North, around an object. | 10.1 |
VO BearingEllipse | VO <ObjectPath> BearingEllipse {Keyword} <Value> [{Keyword} <Value>...] | Define an ellipse, relative to a bearing from the North, around an object. | 10.1 |
VO BorderWall | VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...] | Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle. | 10 |
VO ControlBox | VO <VehObjectPath> ControlBox {Keyword} <Value> [{Keyword} <Value>...] | Define a volume around an object that moves with the object. | 10 |
VO CovarPointContours | VO <VehObjectPath> CovarPointContours {CovarOption} <Parameters> | Define the display of covariance pointing contours | 10 |
VO Covariance | VO <VehObjectPath> Covariance {CovarOption} <Parameters> | Set or modify Covariance graphics properties (Deprecated Command) | 11.7 |
VO CreateMarker | VO <ObjectPath> CreateMarker MarkerType {MultiImage | MultiFont} KeyName "<KeyName>" [{MarkerOptions}] {TypeSpecificOptions} | Create a textured marker from multiple images or create a marker from multiple fonts. | 8.0 |
VO DestroyMarker | VO <ObjectPath> DestroyMarker MarkerType {MultiImage | MultiFont} KeyName <KeyName> | Delete a textured marker or multi-font marker created using the VO CreateMarker command. | 6.1 |
VO DrawRouteOnSurface | VO <ObjectPath> DrawRouteOnSurface {On | Off} | Set how the route is drawn for a ground vehicle or a ship. | 9.2 |
VO ElevContours | VO <ObjectPath> ElevContours {Options} | Display elevation angle contour levels, for vehicles, in a 3D window | 6.2 |
VO Ellipsoid | VO <VehObjectPath> Ellipsoid {Keyword} <Value> [{Keyword} <Value>...] | Define an ellipsoid around an object that moves with the object. | 10 |
VO EphemDropLines | VO <VehObjectPath> EphemDropLines Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] | Display Vehicle ephemeris drop lines. | 8.0 |
VO GroundMarker (Vehicles) | VO <ObjectPath> GroundMarker {MarkerOption} <Parameters> | Define the display of markers representing vehicles in the 3D window | 6.0 |
VO InitializeSolarPanelsToSun | VO <ObjectPath> InitializeSolarPanelsToSun Enable {Yes | No} | Change the default setting for solar panel pointing. | 6.2 |
VO LabelOffsetInPixels | VO <ObjectPath> LabelOffsetInPixels {On | Off} | Offset an object label in pixel coordinates | 5.0.4 |
VO LabelXYZ | VO <ObjectPath> LabelXYZ <XValue> <YValue> <ZValue> | Specify the position of an object label offset | 5.0.4 |
VO LineOfBearing | VO <ObjectPath> LineOfBearing {Keyword} <Value> [{Keyword} <Value>...] | Define an Line of Bearing which is drawn from an origin in the direction of a bearing. | 10.1 |
VO Marker | VO <ObjectPath> Marker ({MarkerOption} <value>)... | Define the display of markers representing objects in the 3D window | 11.6 |
VO Model | VO <ObjectPath> Model {Option1} <Value1> [{Option2} <Value2>]... | Assign a model to a facility, place, target, or vehicle (any type) | 12.1 |
VO ModelDetail | VO <ObjectPath> ModelDetail {On | Off | Set} [{LevelOption} <value>]... | Assign a level of detail to a model | 6.1.2 |
VO ModelList | VO <ObjectPath> ModelList {ModelOption} [<Parameters>] | Set up a model list to be used during animation | 11.6 |
VO ModelOffset | VO <ObjectPath> ModelOffset {OffsetOption} {On | Off} [<X> <Y> <Z>] | Assign a position offset to a model | 4.2 |
VO ModelPointing | VO <ObjectPath> ModelPointing "<AttachPoint>" {ModelPointOption} <Value> | Point parts of a model representing a facility, place, target or vehicle toward another object | 11.6 |
VO NewWaypointAttributes | VO <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... | Set the 3D Graphics properties for new waypoints and external ephemeris points. | 5.0.4 |
VO ObjectLineAttachPt | VO <ObjectPath> ObjectLineAttachPt {Options} | Set ObjectLine attach points. | 7.1 |
VO ObjectStateInWin | VO <ScenarioPath> ObjectStateInWin {Options} | Control the display of object graphics in the 3D window. | 7.0 |
VO OrbitSystem | VO <VehObjectPath> OrbitSystem {Action} {Options} | Set the frame of reference for a vehicle's orbit or trajectory. | 11.1 |
VO Pass3D | VO <ObjectPath> Pass3D {LeadTrailOption} <Parameters> | Set leading and trailing graphics in a 3D window for all types of vehicles | 9.0 |
VO Point | VO <ObjectPath> Point {PointOptions} | Set Point attributes for Vehicles and Facilities. | 6.1.2 |
VO PosDropLine | VO <VehObjectPath> PosDropLine Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] | Display Vehicle position drop lines. | 8.0 |
VO Position Covariance | VO <VehObjectPath> PositionCovariance {CovarOption} <Parameters> | Set or modify Position Covariance graphics properties | 12.9 |
VO RangeContours | VO <ObjectPath> RangeContours {AddMethod} <Parameters> | Display ground range contours in the 3D Graphics window | 8.0 |
VO RefreshArticState | VO <ObjectPath> RefreshArticState | Refresh the articulation state for facilities, places, targets and vehicles (any type) | 10.1 |
VO ReloadArticFile | VO <ObjectPath> ReloadArticFile | Reload an external articulation file for facilities, places, targets and vehicles (any type) | 10 |
VO SaveArticStateAsDef | VO <ObjectPath> SaveArticStateAsDef {On | Off} | Specify whether to save articulation values as default. | 10 |
VO ScaleLog | VO <ObjectPath> ScaleLog <Value> | Set the scale of the object's model as displayed in the 3D window | 4.1.1 |
VO ScaleModel | VO <ObjectPath> ScaleModel <ScaleFactor> | Set the absolute scale factor for a facility, place, target or vehicle (any type) as displayed in a 3D window | 10 |
VO SetModelColorToObjColor | VO <ObjectPath> SetModelColorToObjColor {On | Off} | Specify whether a 3D model should track the color of the object. | 10 |
VO SetVectorGeometry | VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] | Define the display of geometric components in the 3D Graphics window | 12 |
VO TickMarks | VO <ObjectPath> TickMarks ({TickOption} <Parameters>)... | Define the display of tick marks in a 3D window. | 9.0 |
VO UseLabelOffset | VO <ObjectPath> UseLabelOffset {On | Off} | Enable the ability to offset the position of an object label | 5.0.4 |
VO VaporTrail | VO <ObjectPath> VaporTrail {Keyword} <Value> [{Keyword} <Value>...] | Define a vapor trail to be displayed around a vehicle, facility, place or target. | 11.6 |
VO Velocity Covariance | VO <VehObjectPath> VelocityCovariance {CovarOption} <Parameters> | Set or modify Velocity Covariance graphics properties | 11.7 |
VO WaypointAttributes | VO <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... | Set the 3D Graphics properties for existing waypoints and external ephemeris points. | 11.6 |
VO WindowState | VO <ObjectPath> WindowState {Options} | Control the display of object graphics in the 3D window. | 10 |
VectorTool | VectorTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 11.5 |
VectorTool Angle | VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] | Define and modify Angle geometry components and templates. | 10 |
VectorTool Axes | VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] | Define and modify Axes geometry components and templates. | 11.5 |
VectorTool Plane | VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] | Define and modify Plane geometry components and templates. | 11.2 |
VectorTool Point | VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] | Define and modify Point geometry components and templates. | 12.7 |
VectorTool System | VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] | Define and modify System geometry components and templates. | 10 |
VectorTool Vector | VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] | Define and modify Vector geometry components and templates. | 12.8 |
VectorTool_R | VectorTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
VectorTool_RM | VectorTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
Walker (Satellites) | Walker <SatObjectPath> {WalkerOptions} [{AdditionalOptions}] | Create a Walker constellation using the object as the seed satellite | 11.1 |
Waypoints | Waypoints <VehObjectPath> {WaypointOption} | Clear all waypoints from a great arc vehicle | 6.2 |