Vehicles

There are a number of commands designed to help you to control the definition and graphical display of satellites, ground vehicles, aircraft, ships, missiles, and launch vehicles that can be executed through Connect.

Not all commands are available for all vehicle types.

Command Format Description Version
AddAttitude AngVels AddAttitude <ObjectPath> AngVels {TimeLimitInstant} <XAngVel> <YAngVel> <ZAngVel> Adds attitude data based on a time-ordered set of angular velocities. 10
AddAttitude CBFQuat AddAttitude <ObjectPath> CBFQuat {StartTime} <Q1> <Q2> <Q3> <Q4> Adds attitude data based on a time-ordered set of quaternions interpreted relative to CBF 10
AddAttitude DCM AddAttitude <ObjectPath> DCM {StartTime} <Value1> <Value2> <Value3> <Value4> <Value5> <Value6> <Value7> <Value8> <Value9> Add attitude data based on a direction cosine matrix 10
AddAttitude ECIYPR AddAttitude <ObjectPath> ECIYPR {StartTime} {Sequence} <Yaw> <Pitch> <Roll> Adds attitude data based on a time-ordered set of yaw, pitch, roll angles defined with respect to the central body inertial axes (CBI).Similarly to Euler angles, YPR angles specify attitude using three rotations in a chosen sequence: the rotation about the reference X axis is called roll (R), the rotation about the reference Y axis is called pitch (P), and the rotation about the reference Z axis is called yaw (Y). Sequences are identified using either numbers (1 is the X axis, 2 is the Y axis, 3 is the Z axis) or letters (R is the X axis, P is the Y axis, Y is the Z axis). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation. Instead, each rotation is made about the reference system's axes.In YPR angles, the names yaw, pitch, and roll do NOT refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles. 10
AddAttitude Euler AddAttitude <ObjectPath> Euler {StartTime} {Sequence} <Angle1> <Angle2> <Angle3> Adds attitude data based on a time-ordered set of Euler angles 10
AddAttitude EulerRates AddAttitude <ObjectPath> EulerRates {StartTime} {Sequence} <AngleRate1> <AngleRate2> <AngleRate3> Adds attitude data based on a time-ordered set of Euler angle rates. 10
AddAttitude File AddAttitude <VehObjectPath> File "<FilePath.a>" Add an additional attitude profile for a vehicle using an external attitude file 4.3
AddAttitude Profile AddAttitude <ObjectPath> Profile [<ProfileName>] {StartTime} {ProfileType} <Parameters> Add further attitude profiles to a single object 10
AddAttitude Quat AddAttitude <ObjectPath> Quat {StartTime} <Q1> <Q2> <Q3> <Q4> Adds attitude data based on a time-ordered set of quaternions 10
AddAttitude YPR AddAttitude <ObjectPath> YPR {StartTime} {Sequence} <Yaw> <Pitch> <Roll> Adds attitude data based on a time-ordered set of YPR yaw, pitch, and roll angles defined with respect to the central body inertial VVLH reference axes (CBIVVLH).Similarly to Euler angles, YPR angles specify attitude using three rotations in a chosen sequence: the rotation about the reference X axis is called roll (R), the rotation about the reference Y axis is called pitch (P), and the rotation about the reference Z axis is called yaw (Y). Sequences are identified using either numbers (1 is the X axis, 2 is the Y axis, 3 is the Z axis) or letters (R is the X axis, P is the Y axis, Y is the Z axis). Unlike Euler angles, the rotations are not made about axes defined by an earlier rotation. Instead, each rotation is made about the reference system's axes.In YPR angles, the names yaw, pitch, and roll do NOT refer to the angles normally used in aviation; the terms yaw, pitch, and roll in aviation refer to 321 Euler angles. 10
AddWaypoint AddWaypoint <VehObjectPath> {AddMethod} <Parameters> [<TurnRadius>] Add waypoints to a great arc vehicle 10
AltitudeRef AltitudeRef <VehObjectPath> {AltRefOption} <Parameters> Set the altitude reference for a Great Arc vehicle. 6.0
AttSim (Satellites) AttSim <SatObjectPath> {AttSimOption} <Parameters> Set values and run the Attitude Simulator 11.4
AttitudeSegment AttitudeSegment <ObjectPath> {Add | Delete | Modify} {SegmentType} <Parameters> Add, modify and delete attitude profile and file segments. 11.5
CalculationTool CalculationTool <ScenarioPath> {Options} Define coordinate systems and elements used in constructing them, including templates. 11.5
CalculationTool Condition CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition" | "ConditionTemplate"} <ComponentName> [{ConditionType} <TypeParams>] Define and modify Condition components and templates. 11.2
CalculationTool Condition Set CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition Set" | "Condition SetTemplate"} <ComponentName> [{ConditionType} <TypeParams>] Define and modify Condition Set components and templates. 11.5
CalculationTool Parameter Set CalculationTool <ScenarioPath> <ParentObject> {Action} {"Parameter Set" | "Parameter SetTemplate"} <ComponentName> [{ParameterSetType} <TypeParams>] Define and modify Parameter Set components and templates. 10
CalculationTool Scalar Calculation CalculationTool <ScenarioPath> <ParentObject> {Action} {"Scalar Calculation" | "Scalar CalculationTemplate"} <ComponentName> [{ScalarCalculationType} <TypeParams>] Define and modify Scalar Calculation components and templates. 12.8
CalculationTool_R CalculationTool_R <ScenarioPath> {Option} [<Parameters>] Return information about CalculationTool components. 11
CalculationTool_RM CalculationTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about CalculationTool components. 10.1
CentralBody_R CentralBody_R <ApplicationPath> <ObjectPath> Returns the name of the central body of any object 10.0.2
Chain Processing Delay ChainProcessingDelay <ObjectPath> {Option} [<Parameters>] Set the processing delay for an object. 12.8
ClearAccess ClearAccess <FromObjectPath> <ToObjectPath> Clear computed access data from one object to another 10
Copy Copy <ApplicationPath> <CopyFromObjectPath> [{CopyOption}] Copy and paste an object. 8.0
EOIR EOIR <VehPath> {Option} <Parameters> Set values for Electro-optical infrared sensing. 12
EOIR_R EOIR_R <VehPath> {Options} Return information about Electro-optical infrared sensing for a vehicle. 9.2.1
EclipseBodies EclipseBodies <SatObjectPath> [UseCustomList {On | Off}] {Action} <Parameters> Add or remove eclipsing bodies, which are used in lighting calculations 7.1
ExportDataFile ExportDataFile <ObjectPath> {FileType} "<FilePath>" [{Options}] Create an external ephemeris or attitude file for a vehicle, or create an azel mask file for a Facility, Place, or Target. 11.6
ExternalData ExternalData <ObjectPath> {DataOption} [<Parameters>] Allow for the association and management of time ordered data computed outside of STK with STK objects. 10
GIS TA_Export GIS <ScenarioPath> TA_Export "<ShapefilePath>" <ObjectPath> [<TimeStep>] Export ephemeris as point shapes 5.0.4
GenerateTLE (Satellites) GenerateTLE <SatObjectPath> {Method} [{TimeInterval} <TimeStep>] "<TLEEpoch>" <SSCNumber> <MaxIterations> <Convergence> [{Routine}] [<NameOfNewSatellite>] [IntlDes <IntlDesignator>] [ElemNum <ElementNumber>] [BStar <BStarValue>] [Classification <Class>] [RevNumber <Value>] Propagate a satellite using SGP4 with the computed best-fit GP data set to the ephemeris of an existing satellite. 10
GetAttitude GetAttitude <ObjectPath> {AttOption} Return information about the attitude profile in use for a vehicle 9.1
GetDescription GetDescription <ObjectPath> {Type} Return the description of an object 4.0.6
GetNumNotes GetNumNotes <ObjectPath> Return the number of notes currently registered for an object 4.0
GetPropName GetPropName <ObjectPath> {DataOption} Return the name of the propagator in use 4.2
GetTimePeriod GetTimePeriod <ObjectPath> Return the current scenario time period or the start and stop times for a vehicle. 4.0
Graphics AccessIntervals (Vehicles) Graphics <ObjectPath> AccessIntervals {Action} [<Parameters>] Control the display of different graphics attributes during access 4.1.1
Graphics Basic (Vehicles) Graphics <ObjectPath> Basic {AttributeOption} {Action} Control the type of attributes to be used to display an object 8.1
Graphics CustomIntervals (Vehicles) Graphics <ObjectPath> CustomIntervals {Action} [<Parameters>] Control the display of different graphics attributes at specific time intervals during animation 11.5
Graphics ElevContours Graphics <ObjectPath> ElevContours {AddMethod} [<Parameters>] Set elevation angle contour levels for a vehicle 10
Graphics ExtEphemPoints Graphics <VehObjectPath> ExtEphemPoints {On | Off} Set the display of external ephemeris waypoints in 2d and 3d windows. 9.0
Graphics GroundEllipse Graphics <VehObjectPath> GroundEllipse <SetName> {GraphicsOptions} Set the graphics properties for ground ellipses on vehicles. 6.1
Graphics GroundTrackCBs Graphics <SatObjectPath> GroundTrackCBs Show {On | Off} (CentralBody <CBName>)... Show a Satellite's ground track on other central bodies. 8.1
Graphics IntervalsHideShowAll Graphics <VehObjectPath> IntervalsHideShowAll {On | Off} Control the meaning of the show flag when using graphics intervals 4.2
Graphics Label Graphics <ObjectPath> Label {Options} Control the display of object labels 9.0
Graphics Lighting Graphics <ObjectPath> Lighting {LightCondition} {LightConditionOption1} <Value1> [{LightConditionOption1} <Value2>... ] Control the graphical display of lighting conditions for a vehicle 4.3
Graphics Marker Graphics <ObjectPath> Marker {MarkerType} ["<FilePath>" [{CustomOptions}]] Define a marker to represent an object in a 2D Graphics window 11.6
Graphics NewWaypointAttributes Graphics <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... Set 2D Graphics properties for new waypoints and external ephemeris points. 6.1.2
Graphics ObjectStateInWin Graphics <ScenarioPath> ObjectStateInWin {Options} Control the display of objects' graphics in the 2D window. 7.0
Graphics Pass2D Graphics <ObjectPath> Pass2D ({LeadTrailOption} <Parameters>)... Set leading and trailing graphics for all types of vehicles 9.1
Graphics RangeContours Graphics <ObjectPath> RangeContours {AddMethod} [<Parameters>] Define and display ground range contours in the 2D Graphics window 10
Graphics RealTime Graphics <ObjectPath> RealTime Edit {StateOfData} {AttributeOption} {Action} Control the graphics attributes displayed when using the real-time propagator 4.1.1
Graphics SetAttrType (Vehicles) Graphics <ObjectPath> SetAttrType {AttributeType} Control the type of attributes to be used to display an object 10
Graphics SetColor Graphics <ObjectPath> SetColor {Color} [{Item}] Set the color of a label, marker, ground track, swath or polygon of an object 10
Graphics Show Graphics <ObjectPath> Show {On | Off} To turn on or off the graphics display of an object. 10
Graphics TimeComponents (Vehicles) Graphics <ObjectPath> TimeComponents {Action} [<Parameters>] Control the display of different graphics attributes for specific time components during animation 10.1
Graphics TimeEvent Graphics <SatObjectPath> TimeEvent {Action} [{EventType}] <EventParameters> Mark specified points of time, along a satellite's ground track, on the 2D Window. 10
Graphics TurnMarker Graphics <VehObjectPath> TurnMarker {State} Controls the display of turn markers for an aircraft, ground vehicle or ship 4.1.1
Graphics WaypointAttributes Graphics <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... Set the 2D graphics properties for existing waypoints and external ephemeris points. 10
Graphics WaypointTurns Graphics <VehObjectPath> WaypointTurns {On | Off} Set the display of waypoint turn markers. 8.0
Graphics Waypoints Graphics <VehObjectPath> Waypoints {On | Off} Set the display of waypoints in 2d and 3d windows. 8.0
Graphics WindowState Graphics <ObjectPath> WindowState {Options} Control the display of object graphics in the 2D window. 10
Graphics_R GetAttrType Graphics_R <VehObjectPath> GetAttrType Return the currently active attribute type 4.1.1
Graphics_R GetLabel Graphics_R <ObjectPath> GetLabel Return object graphics label 6.0
Graphics_R TimeComponents Graphics_R <ObjectPath> TimeComponents {Option} Return information about vehicles using time components. 10.1
GroundEllipse GroundEllipse <VehObjectPath> {EllipseSetOptions} Set ground ellipse data for vehicles. 10
GroundEllipse_R GroundEllipse_R <VehObjectPath> {GetAllSets [IncludeEmptySets] | GetSetEllipses <SetName>} Retrieve ground ellipse data from vehicles. 9.0
HPOP Covariance HPOP <ObjectPath> Covariance {CovarOption} <Parameters> Set options for HPOP Covariance model 8.0
HPOP Drag HPOP <ObjectPath> Drag {DragState} <Coeff> <AreaMassRatio> {"AtmDensModel"} [{LowAltAtmDensityMdl} <DensityBlendingAltRange>] Set options for modeling drag for the HPOP propagator. 11.6
HPOP Force HPOP <ObjectPath> Force {ForceModel} <ModelParameters> Set options for the HPOP force model 11.6
HPOP Integrator HPOP <ObjectPath> Integrator {IntegratorOption} <Parameters> Configure the numerical integration scheme for orbit integration 11.6
HPOP Options HPOP <ObjectPath> Options {ForceModelOption} <ModelParameters> Set options for the HPOP force model 9.0
ImportAlmanacFile ImportAlmanacFile <ScenarioPath> "<FilePath>" ID {All | <IDNumber>} [{ImportOption} <Value> ...] Import satellite(s) from a GPS file or Almanac file. 11.5
ImportTLEFile (Satellites) ImportTLEFile <ScenarioPath> "<FilePath>" [{ImportOption} <Value> {ImportOption} <Value>...] Import satellite(s) from TLE data 11.5
InitialState InitialState <ObjectPath> {Import | Export} {Source} ["<FilePath>"] [{Options}] The InitialState Connect command enables you to import or export initial state data (i.e., epoch, position, and velocity) for satellites and missiles. 12.1
LOP Drag (Satellites) LOP <SatObjectPath> Drag {DragOption} <Parameters> Set the LOP Drag parameters for a Satellite using the LOP propagator. 4.2
LOP Force (Satellites) LOP <SatObjectPath> Force {ForceOption} <Parameters> Set the LOP force parameters for a satellite using the LOP propagator 4.2
LOSModel LOSModel <VehObjectPath> {CBShape | SurfaceShape} [<Height>] Set the shape for the ground obstruction model, used to compute line of sight. 7.0
LabelNotes LabelNotes <ObjectPath> {Action} <Parameters> Control the display of notes and note labels attached to an object 4.1.1
LightingMaxStep_R LightingMaxStep_R <ObjectPath> Returns the maximum step taken when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target). 12
Load Load <ApplicationPath> {<ClassPath> | VDF} "<FilePath>" Open an existing scenario or insert an object into the current scenario 8.0
LoadGPSConstellation LoadGPSConstellation <ScenarioPath> {ConstellationName} Enables you to load a GPS Constellation from the database. 12.4
Missile Missile <ObjectPath> Trajectory {TimeValue} <StepSize> {LaunchOption} <LaunchParameters> {TrajOption} <Value> {ImpactOption} <ImpactParameter> Set the basic properties of a missile and propagate a ballistic flight path 10
MissionModeler MissionModeler <AircraftObjectPath> {ConfigureAll | CalculateAll | SendNtfUpdate} Configure all procedures, calculate any changes made to the aircraft object, or implement all changes across STK. 7.0
MissionModeler Aircraft MissionModeler <AircraftObjectPath> Aircraft {AircraftOption} <Parameters> Define an aircraft model and set mission modeling parameters. 7.0
MissionModeler Configuration MissionModeler <AircraftObjectPath> Configuration {ConfigOption} Set configuration values for a MissionModeler aircraft. 8.0
MissionModeler Phase MissionModeler <AircraftObjectPath> Phase {PhaseOption} <Parameters> Add or remove a phase, set a phase name, or set/unset an active model. 7.0
MissionModeler Procedure MissionModeler <AircraftObjectPath> Procedure {ProcedureOption} <Parameters> Add, remove, rename, or move a procedure, set the procedure time, or set a procedure property for a MissionModeler Aircraft. 11
MissionModeler Site MissionModeler <AircraftObjectPath> Site {SiteOption} <Parameters> Rename a site or set a site property or method value. 7.0
MissionModeler_RM MissionModeler_RM <AircraftObjectPath> {MissionModelerOptions} Return information about a particular mission modeling aircraft. 8.1
New New <ApplicationPath> <ClassPath> <NewObjectName> {NewOptions} Create a new scenario or add a new object to the current scenario 8.1
NewMulti NewMulti <ApplicationPath> <ClassPathOfObjectToCreate> <NumToCreate> <NewName1> [<NewName2>...] [NoDefault] [Ignore] Create multiple instances of new objects 4.2
OrbitWizard OrbitWizard <VehObjectPath> {Type} [{Options}] Define a satellite or missile using the Orbit Wizard options. 11.5
PassBreak (Satellites) PassBreak <SatObjectPath> {PassOption} [<Parameters>] Set the pass options for a satellite 10
Position (Vehicles) Position <ObjectPath> [{TimeValue}] Locate a vehicle 10
Propagate Propagate <SatObjectPath> [{TimeInterval}] Propagate vehicle ephemeris 10
Prune Prune <ObjectPath> {PruneOption} <Parameters> Control amount of data stored for a vehicle (data thinning) 10
RCS RCS <ObjectPath> {Options} <Parameters> Set and modify RCS values for an object 10.1
RCS_R RCS_R <ObjectPath> <Frequency> [<IncidentAz> <IncidentEl> <ReflectedAz> <ReflectedEl>] Return the RCS value for an object 8.0
RCS_RM RCS_RM <ObjectPath> GetValue [<AttributePath>] Get information about radar cross section properties. 10.1
RFI RFI <ObjectPath> {RFIOption} <Parameters> Set radio frequency interference options for facilities, ships, aircraft and ground vehicles 11.6
RealTime RealTime <VehObjectPath> {RealTimeOption} [<Parameters>] Propagate vehicle (all types) ephemeris using near-real-time data received using a Connect socket 5.0.3
Reference Reference <SatObjectPath> SetRefSatellite <SatObjectPath> Specify a vehicle to be used as a reference satellite in a formation flying situation. 9.0
Reload (Satellite, Missile, & Launch Vehicle) Reload <ApplicationPath> <ClassPath> "<FilePath>" Restore the original ephemeris data of a satellite, missile or launch vehicle in the current scenario 9.1
RemoveAccess RemoveAccess <FromObjectPath> <ToObjectPath> Remove access data from one object to another 4.2
Rename Rename <ObjectPath> <NewName> Rename an object 4.0
SEET GCR SEET <VehiclePath> GCR {GCROptions} Specify SEET vehicle galactic cosmic radiation (GCR) parameters. 10.1.1
SEET Graphics (Vehicle) SEET <VehiclePath> Graphics {MagFieldLine | SAAContour} {GfxOptions} Specify SEET vehicle graphics options. 10.1.1
SEET MagField SEET <VehiclePath> MagField {FieldOptions} Set geomagnetic field parameters. 9.1
SEET ParticleFlux SEET <VehiclePath> ParticleFlux {FluxOptions} Set Particle Flux parameters. 9.1
SEET Radiation (Vehicle) SEET <VehiclePath> Radiation {RadOptions} Specify SEET vehicle radiation options. 10
SEET SAAContour SEET <VehiclePath> SAAContour {SAAOptions} Set SAA contour parameters. 9.1
SEET SEP SEET <VehiclePath> SEP {SEPOptions} Specify SEET vehicle solar energetic particles (SEP) options. 10.1.1
SEET VehTemperature SEET <VehiclePath> VehTemperature {TempOptions} Set vehicle temperature parameters. 9.1
Save Save <ApplicationPath> <ObjectPath> ["<SaveInDirectory>"] Save a scenario or object within a scenario 4.0
SaveAs SaveAs <ApplicationPath> <ObjectPath> "<FilePath>" Save a scenario or object within a scenario with a different name 4.2
SetAsDefault SetAsDefault <ApplicationPath> [<ObjectPath>] Save the indicated object as the default 4.2
SetAttitude ClearData SetAttitude <ObjectPath> ClearData [{SegmentOptions}] Clear attitude data created using AddAttitude commands 12.1
SetAttitude DataReference SetAttitude <VehObjectPath> DataReference {ProfileType} <Parameters> Specify the reference attitude profile for incoming attitude data 5.0.3
SetAttitude File SetAttitude <VehObjectPath> File "<FilePath>" [<Blocking>] [{SaveFile | SaveLocally}] Reset attitude to read from an external attitude file 11.5
SetAttitude Offset SetAttitude <ObjectPath> Offset <OffsetValue> Reset attitude to use the specified attitude offset 4.1.1
SetAttitude Profile SetAttitude <ObjectPath> Profile {ProfileType} <Parameters> Reset attitude to use the attitude profile and offsets specified 11
SetAttitude RealTime SetAttitude <ObjectPath> RealTime {LookAheadMethod} [<LookAheadDuration> <LookBehindDuration> <BlockFactor>] Reset attitude to use near-real-time data over a Connect socket 4.1.1
SetAttitude Standard SetAttitude <ObjectPath> Standard Reset attitude to use a standard profile type 4.1.1
SetAttitude Target SetAttitude <VehicleObjectPath> Target {TargetOption} [<Parameters>] Reset attitude to use a targeted type 11.5
SetAttitude TimeOffset SetAttitude <VehObjectPath> TimeOffset <OffsetValue> Shift the start time for all attitude segments 5.0.4
SetConstraint (Radar) SetConstraint <RdrObjectPath> {ConstraintName} <Parameters> Set constraints for a radar system 12.9
SetConstraint (SEET) SetConstraint <ObjectPath> {ConstraintName} <Parameters> Set a SEET constraint for a vehicle 9.1
SetConstraint (Vehicles) SetConstraint <ObjectPath> {ConstraintName} <Parameters> Set an access constraint for a vehicle 12.9
SetConstraintOptions SetConstraintOptions <ObjectPath> {ConstraintName} {Options} Set constraint options for an object's active constraints. 12.9
SetDescription SetDescription <ObjectPath> {Type} [{Option}] "<Description>" Set the long or short description of a scenario or object 6.2
SetGreatArcStart SetGreatArcStart <ObjectPath> {TimeValue} Set the start time for an aircraft, ground vehicle or ship 10
SetLightingMaxStep Facility/Place/Target SetLightingMaxStep <ObjectPath> <Duration>Vehicles SetLightingMaxStep <ObjPath> [CbShape|Terrain] <MaxStepsize> {[CbShape|Terrain] <MaxStepsize>} For Facilities, Places, and Targets the commmand sets the maximum step to take when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target).For Vehicles the command sets the maximum step to take when computing lighting times. Vehicles allow a maximum stepsize to be set separately for each lighting model: central body shape (CbShape) and terrain. In the case of Facility/Place/Target, the maximum stepsize setting is used when using terrain or an AzElMask as the lighting model. 12.7
SetMass (Satellites) SetMass <SatObjectPath> {DefineOption} <Parameters> Set a satellite's mass 4.1
SetPassNumber (Satellites) SetPassNumber <SatObjectPath> <PassNumber> Initialize the pass numbering for a satellite 4.2
SetPathNumber (Satellites) SetPathNumber <SatObjectPath> <PathNumber> <RepeatCount> Initialize the numbering of the paths within a repeating ground track cycle for a satellite 4.2
SetPosition (Vehicles) SetPosition <ObjectPath> {PositionType} {TimeValue} <PositionData> Set the position of a vehicle 10
SetPosition DataReference SetPosition <ObjectPath> DataReference "<TruncObjectPath> <CrdnName>" Specify the reference coordinate system for incoming ephemeris data. 5.0
SetPositionCov SetPositionCov <VehObjectPath> [{PositionType}] {TimeValue} [<PositionData>] {CovarianceType} <CovarianceData> Set position, velocity and position covariance data 10
SetPropSpecific SetPropSpecific <SatObjectPath> {PropOption} <Parameter> Set propagator specific data for a satellite. 9.0
SetPropagator File SetPropagator <ObjectPath> File {Propagator} "<FilePath>" [{NoProp | {TimeInterval}}] Define a vehicle (any type) using an external file 11.5
SetPropagator GreatArc SetPropagator <ObjectPath> GreatArc Set the propagator of a great arc vehicle. 7.0
SetPropagator MissionModeler SetPropagator <AircraftObjPath> MissionModeler Set the propagator of an aircraft to MissionModeler 7.0
SetPropagatorDefaults SetPropagatorDefaults <ApplicationPath> {Propagator} {PropOptions} Set default values for SGP4 and GPS propagators. 9.0
SetSGP4Prop SetSGP4Prop <SatObjectPath> {Routine} Set the routine for an SGP4 propagator 5.0.3
SetState SetState <VehiclePath> {Method} <Parameters> Set the state of a vehicle using propagator, coordinates or file. 10
SetState (Missile) SetState <MissileObjectPath> {CoordinateType} TwoBody {TimeInterval} <StepSize> {CoordSystem} "<OrbitEpoch>" <CoordTypeParameters> ["<CoordEpoch>"] Set the trajectory of a missile using the TwoBody propagator. 10
SetState 11Parameter SetState <SatObjectPath> 11Parameter <Options> Set the orbit state of a satellite from an 11-Parameter file. 11.5
SetState Cartesian SetState <VehObjectPath> Cartesian {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <X> <Y> <Z> <vX> <vY> <vZ> ["<CoordEpoch>"] Set the state of a satellite or missile using Cartesian coordinates 10.1
SetState Classical SetState <VehObjectPath> Classical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <SemiMajorAxis> <Eccentricity> <Inclination> <ArgOfPerigee> <RAAN> <MeanAnom> ["<CoordEpoch>"] Set the orbit state of a satellite or missile using classical coordinates 10.1
SetState Equi SetState <VehObjectPath> Equi {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <SemimajorAxis> <h> <k> <p> <q> <MeanLon> {Retrograde | Posigrade} ["<CoordEpoch>"] Set the orbit state of a satellite or missile using equinoctial coordinates 10.1
SetState FromFile SetState <VehObjectPath> FromFile "<FilePath>" [{Options}] Set the path of a vehicle from an external ephemeris file 11.5
SetState GPS SetState <SatObjectPath> GPS <PRN> [{SetStateOption} <Value> ...] Set the orbit state of a satellite from a GPS file. 11.5
SetState MixedSpherical SetState <VehObjectPath> MixedSpherical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <Longitude> <GeodeticLatitude> <Altitude> <HorizontalFlightPathAngle> <FlightPathAzimuth> <Velocity> ["<CoordEpoch>"] Set the orbit state of a satellite or missile using mixed spherical coordinates 10.1
SetState SGP4 (Satellites) SetState <SatObjectPath> SGP4 {NoProp | {TimeInterval}} <StepSize> <SSCNumber> TLESource {Automatic | DefineElements} [<Parameters>] Set the orbit state of a satellite and propagate an SGP4 orbit 11.5
SetState SP3 SetState <SatObjectPath> SP3 <Options> Set the orbit state of a satellite from an SP3 file. 11.5
SetState SPICE SetState <SatObjectPath> SPICE <Options> Set the orbit state of a satellite from an SPICE file. 11.5
SetState SimpleAscent (Launch Vehicle) SetState <LVObjectPath> SimpleAscent {StartTime} [{StopTime}] <StepSize> {Geodetic | Geocentric} <LaunchLat> <LaunchLon> {<LaunchAlt> | <LaunchRadius>} <BurnoutVelocity> <BurnoutLat> <BurnoutLon> {<BurnoutAlt> | <BurnoutRadius>} [NoProp] Set the trajectory of a launch vehicle 10.1
SetState Spherical SetState <VehObjectPath> Spherical {Propagator} {NoProp | {TimeInterval}} <StepSize> {CoordSystem} "<OrbitEpoch>" <RightAscension> <Declination> <Radius> <HorizontalFlightPathAngle> <FlightPathAzimuth> <Velocity> ["<CoordEpoch>"] Set the orbit state of a satellite or missile using spherical coordinates 10.1
SetState TLE (Satellites) SetState <SatObjectPath> TLE "<TLECard1>" "<TLECard2>" [{Options}] Set the orbit state of a satellite using a two-line element set. 10.1
SetStateIgnoreCB SetStateIgnoreCB <SatObjectPath> {ElementSetType} {Parameters} Set the orbit state of a vehicle, ignoring propagation intersections with the central body. 11.1.1
SpatialTool SpatialTool <ScenarioPath> {Options} Define volumes and elements used in constructing them, including templates. 11.5
SpatialTool Spatial Calculation SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Calculation | Spatial CalculationTemplate} <Spatial CalculationName> [{Spatial CalculationType} <Spatial CalculationTypeParams>] Define and modify Spatial Calculation components and templates. 11.5
SpatialTool Spatial Condition SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Condition | Spatial ConditionTemplate} <Spatial ConditionName> [{Spatial ConditionType} <Spatial ConditionTypeParams>] Define and modify Spatial Condition components and templates. 11.2
SpatialTool Volume Grid SpatialTool <ScenarioPath> <ParentObject> {Action} {Volume Grid | Volume GridTemplate} <Volume GridName> [{Volume GridType} <Volume GridTypeParams>] Define and modify Volume Grid components and templates. 11
SpatialTool_R SpatialTool_R <ScenarioPath> {Option} [<Parameters>] Return information about Spatial components. 11
SpatialTool_RM SpatialTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about SpatialTool components. 11
Spice Spice <ScenarioPath> {Action} [<Parameters>] Loads, removes, or reorders Spice ephemeris files. 12.4
Spice_RM Spice_RM <ScenarioPath> {FileList, BodyList, BodySegments, FileSegments} <Parameters> Returns information about Spice files. 12.4
SubObjUnload SubObjUnload <ObjectPath> Unload all subobjects of a scenario or object 4.0
Swath (Vehicles) Swath <ObjectPath> {Type} <Value> [{DisplayOption}] Calculate and display a vehicle's swath 8.1
TLEFileOptions TLEFileOptions <SatObjectPath> (AddFile "<FilePath>")... Add TLE files to SGP4 vehicles 11.5
TLESwitchMethod TLESwitchMethod <SatObjectPath> {Epoch | Midpoint | TCA | Override "<OverrideTime>" | Disable} [<ElSetNumber>] Set the TLE switch method for SGP4 vehicles 9.0
TimeTool TimeTool <ScenarioPath> {Options} Define components defining instances or intervals of time. 11.5
TimeTool Collection of Interval Lists TimeTool <ScenarioPath> <ParentObject> {Action} {"Collection of Interval Lists" | "Collection of Interval ListsTemplate"} <ComponentName> [{CollectionOfIntervalListsType} <TypeParams>] Define and modify Collection of Interval Lists components and templates. 10.1
TimeTool Interval TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval" | "IntervalTemplate"} <ComponentName> [{IntervalType} <TypeParams>] Define and modify Interval components and templates. 11.3
TimeTool Interval List TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval List" | "Interval ListTemplate"} <ComponentName> [{IntervalListType} <TypeParams>] Define and modify Interval List components and templates. 11.5
TimeTool Time Array TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Array" | "Time ArrayTemplate"} <ComponentName> [{TimeArrayType} <TypeParams>] Define and modify Time Array components and templates. 11.7.1
TimeTool Time Instant TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Instant" | "Time InstantTemplate"} <ComponentName> [{TimeInstantType} <TypeParams>] Define and modify Time Instant components and templates. 10
TimeTool_R TimeTool_R <ScenarioPath> {Option} [<Parameters>] Return information about TimeTool components. 10
TimeTool_RM TimeTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about TimeTool components. 10.1
Unload Unload <ApplicationPath> <ObjectPath> [RemAssignedObjs] Remove an object or scenario 4.0
UnloadMulti UnloadMulti <ApplicationPath> <ObjectPath> Remove an object and all of its subobjects from the current scenario 9.1
VO AOULabelSwapDist VO <ObjectPath> AOULabelSwapDist {<Value> | All | ModelLabel | MarkerLabel | Marker | Point} Set label swap distance for a vehicle's AOU. 8.0
VO AddArticulation VO <ObjectPath> AddArticulation {ArticulateOptions} Adds an articulation to the given model. 10
VO Area VO <ObjectPath> Area {AreaOption} <Parameters> Calculate the area of a model 10
VO Articulate VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue> Articulate the appendages of a 3D model while an animation is in progress 4.1.1
VO ArticulationFile VO <ObjectPath> ArticulationFile <Options> Controls the articulation file used for 3D model articulations. 11.6
VO AttitudeView VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> Define and display an attitude sphere for a vehicle, facility, place, target or sensor. 10
VO BearingBox VO <ObjectPath> BearingBox {Keyword} <Value> [{Keyword} <Value>...] Define a volume, relative to a bearing from the North, around an object. 10.1
VO BearingEllipse VO <ObjectPath> BearingEllipse {Keyword} <Value> [{Keyword} <Value>...] Define an ellipse, relative to a bearing from the North, around an object. 10.1
VO BorderWall VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...] Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle. 10
VO ControlBox VO <VehObjectPath> ControlBox {Keyword} <Value> [{Keyword} <Value>...] Define a volume around an object that moves with the object. 10
VO CovarPointContours VO <VehObjectPath> CovarPointContours {CovarOption} <Parameters> Define the display of covariance pointing contours 10
VO Covariance VO <VehObjectPath> Covariance {CovarOption} <Parameters> Set or modify Covariance graphics properties (Deprecated Command) 11.7
VO CreateMarker VO <ObjectPath> CreateMarker MarkerType {MultiImage | MultiFont} KeyName "<KeyName>" [{MarkerOptions}] {TypeSpecificOptions} Create a textured marker from multiple images or create a marker from multiple fonts. 8.0
VO DestroyMarker VO <ObjectPath> DestroyMarker MarkerType {MultiImage | MultiFont} KeyName <KeyName> Delete a textured marker or multi-font marker created using the VO CreateMarker command. 6.1
VO DrawRouteOnSurface VO <ObjectPath> DrawRouteOnSurface {On | Off} Set how the route is drawn for a ground vehicle or a ship. 9.2
VO ElevContours VO <ObjectPath> ElevContours {Options} Display elevation angle contour levels, for vehicles, in a 3D window 6.2
VO Ellipsoid VO <VehObjectPath> Ellipsoid {Keyword} <Value> [{Keyword} <Value>...] Define an ellipsoid around an object that moves with the object. 10
VO EphemDropLines VO <VehObjectPath> EphemDropLines Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] Display Vehicle ephemeris drop lines. 8.0
VO GroundMarker (Vehicles) VO <ObjectPath> GroundMarker {MarkerOption} <Parameters> Define the display of markers representing vehicles in the 3D window 6.0
VO InitializeSolarPanelsToSun VO <ObjectPath> InitializeSolarPanelsToSun Enable {Yes | No} Change the default setting for solar panel pointing. 6.2
VO LabelOffsetInPixels VO <ObjectPath> LabelOffsetInPixels {On | Off} Offset an object label in pixel coordinates 5.0.4
VO LabelXYZ VO <ObjectPath> LabelXYZ <XValue> <YValue> <ZValue> Specify the position of an object label offset 5.0.4
VO LineOfBearing VO <ObjectPath> LineOfBearing {Keyword} <Value> [{Keyword} <Value>...] Define an Line of Bearing which is drawn from an origin in the direction of a bearing. 10.1
VO Marker VO <ObjectPath> Marker ({MarkerOption} <value>)... Define the display of markers representing objects in the 3D window 11.6
VO Model VO <ObjectPath> Model {Option1} <Value1> [{Option2} <Value2>]... Assign a model to a facility, place, target, or vehicle (any type) 12.1
VO ModelDetail VO <ObjectPath> ModelDetail {On | Off | Set} [{LevelOption} <value>]... Assign a level of detail to a model 6.1.2
VO ModelList VO <ObjectPath> ModelList {ModelOption} [<Parameters>] Set up a model list to be used during animation 11.6
VO ModelOffset VO <ObjectPath> ModelOffset {OffsetOption} {On | Off} [<X> <Y> <Z>] Assign a position offset to a model 4.2
VO ModelPointing VO <ObjectPath> ModelPointing "<AttachPoint>" {ModelPointOption} <Value> Point parts of a model representing a facility, place, target or vehicle toward another object 11.6
VO NewWaypointAttributes VO <VehObjectPath> NewWaypointAttributes ({GfxOption} <Parameter>)... Set the 3D Graphics properties for new waypoints and external ephemeris points. 5.0.4
VO ObjectLineAttachPt VO <ObjectPath> ObjectLineAttachPt {Options} Set ObjectLine attach points. 7.1
VO ObjectStateInWin VO <ScenarioPath> ObjectStateInWin {Options} Control the display of object graphics in the 3D window. 7.0
VO OrbitSystem VO <VehObjectPath> OrbitSystem {Action} {Options} Set the frame of reference for a vehicle's orbit or trajectory. 11.1
VO Pass3D VO <ObjectPath> Pass3D {LeadTrailOption} <Parameters> Set leading and trailing graphics in a 3D window for all types of vehicles 9.0
VO Point VO <ObjectPath> Point {PointOptions} Set Point attributes for Vehicles and Facilities. 6.1.2
VO PosDropLine VO <VehObjectPath> PosDropLine Type {WGS84 | Terrain | MSL} {DropLineOption} <Value> [{DropLineOption} <Value>...] Display Vehicle position drop lines. 8.0
VO Position Covariance VO <VehObjectPath> PositionCovariance {CovarOption} <Parameters> Set or modify Position Covariance graphics properties 12.9
VO RangeContours VO <ObjectPath> RangeContours {AddMethod} <Parameters> Display ground range contours in the 3D Graphics window 8.0
VO RefreshArticState VO <ObjectPath> RefreshArticState Refresh the articulation state for facilities, places, targets and vehicles (any type) 10.1
VO ReloadArticFile VO <ObjectPath> ReloadArticFile Reload an external articulation file for facilities, places, targets and vehicles (any type) 10
VO SaveArticStateAsDef VO <ObjectPath> SaveArticStateAsDef {On | Off} Specify whether to save articulation values as default. 10
VO ScaleLog VO <ObjectPath> ScaleLog <Value> Set the scale of the object's model as displayed in the 3D window 4.1.1
VO ScaleModel VO <ObjectPath> ScaleModel <ScaleFactor> Set the absolute scale factor for a facility, place, target or vehicle (any type) as displayed in a 3D window 10
VO SetModelColorToObjColor VO <ObjectPath> SetModelColorToObjColor {On | Off} Specify whether a 3D model should track the color of the object. 10
VO SetVectorGeometry VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] Define the display of geometric components in the 3D Graphics window 12
VO TickMarks VO <ObjectPath> TickMarks ({TickOption} <Parameters>)... Define the display of tick marks in a 3D window. 9.0
VO UseLabelOffset VO <ObjectPath> UseLabelOffset {On | Off} Enable the ability to offset the position of an object label 5.0.4
VO VaporTrail VO <ObjectPath> VaporTrail {Keyword} <Value> [{Keyword} <Value>...] Define a vapor trail to be displayed around a vehicle, facility, place or target. 11.6
VO Velocity Covariance VO <VehObjectPath> VelocityCovariance {CovarOption} <Parameters> Set or modify Velocity Covariance graphics properties 11.7
VO WaypointAttributes VO <VehObjectPath> WaypointAttributes {WaypointOptions} ({GfxOption} <Parameter>)... Set the 3D Graphics properties for existing waypoints and external ephemeris points. 11.6
VO WindowState VO <ObjectPath> WindowState {Options} Control the display of object graphics in the 3D window. 10
VectorTool VectorTool <ScenarioPath> {Options} Define coordinate systems and elements used in constructing them, including templates. 11.5
VectorTool Angle VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] Define and modify Angle geometry components and templates. 10
VectorTool Axes VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] Define and modify Axes geometry components and templates. 11.5
VectorTool Plane VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] Define and modify Plane geometry components and templates. 11.2
VectorTool Point VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] Define and modify Point geometry components and templates. 12.7
VectorTool System VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] Define and modify System geometry components and templates. 10
VectorTool Vector VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] Define and modify Vector geometry components and templates. 12.8
VectorTool_R VectorTool_R <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1
VectorTool_RM VectorTool_RM <ScenarioPath> {Option} [<Parameters>] Return information about VectorTool components. 10.1
Walker (Satellites) Walker <SatObjectPath> {WalkerOptions} [{AdditionalOptions}] Create a Walker constellation using the object as the seed satellite 11.1
Waypoints Waypoints <VehObjectPath> {WaypointOption} Clear all waypoints from a great arc vehicle 6.2