Facilities, Places & Targets
There are a number of commands designed to help you to control the definition and graphical display of facilities, places and targets that can be executed through Connect.
Command | Format | Description | Version |
---|---|---|---|
CalculationTool | CalculationTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 11.5 |
CalculationTool Condition | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition" | "ConditionTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition components and templates. | 11.2 |
CalculationTool Condition Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Condition Set" | "Condition SetTemplate"} <ComponentName> [{ConditionType} <TypeParams>] | Define and modify Condition Set components and templates. | 11.5 |
CalculationTool Parameter Set | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Parameter Set" | "Parameter SetTemplate"} <ComponentName> [{ParameterSetType} <TypeParams>] | Define and modify Parameter Set components and templates. | 10 |
CalculationTool Scalar Calculation | CalculationTool <ScenarioPath> <ParentObject> {Action} {"Scalar Calculation" | "Scalar CalculationTemplate"} <ComponentName> [{ScalarCalculationType} <TypeParams>] | Define and modify Scalar Calculation components and templates. | 12.8 |
CalculationTool_R | CalculationTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 11 |
CalculationTool_RM | CalculationTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about CalculationTool components. | 10.1 |
CentralBody_R | CentralBody_R <ApplicationPath> <ObjectPath> | Returns the name of the central body of any object | 10.0.2 |
Chain Processing Delay | ChainProcessingDelay <ObjectPath> {Option} [<Parameters>] | Set the processing delay for an object. | 12.8 |
ComputeTerrainMaskAsNeeded | ComputeTerrainMaskAsNeeded <FacObjectPath> {On | Off} | Set flag to partially compute az-el masks for facilities and places. | 10 |
Copy | Copy <ApplicationPath> <CopyFromObjectPath> [{CopyOption}] | Copy and paste an object. | 8.0 |
DisplayTimes | DisplayTimes <ObjectPath> {DisplayOption} {Action} [<Parameters>] | Control the display of object graphics | 11.5 |
ExportDataFile | ExportDataFile <ObjectPath> {FileType} "<FilePath>" [{Options}] | Create an external ephemeris or attitude file for a vehicle, or create an azel mask file for a Facility, Place, or Target. | 11.6 |
ExternalData | ExternalData <ObjectPath> {DataOption} [<Parameters>] | Allow for the association and management of time ordered data computed outside of STK with STK objects. | 10 |
GetDescription | GetDescription <ObjectPath> {Type} | Return the description of an object | 4.0.6 |
GetDspTimes | GetDspTimes <ObjectPath> {DataOption} | Return the display time data for an object | 11.5 |
GetNumNotes | GetNumNotes <ObjectPath> | Return the number of notes currently registered for an object | 4.0 |
Graphics AzElMask | Graphics <ObjectPath> AzElMask Type {Altitude | Range} [{AzElMaskOptions}] | Control the display of azimuth-elevation mask graphics for a facility, place or target in the 2D Graphics window | 10 |
Graphics Label | Graphics <ObjectPath> Label {Options} | Control the display of object labels | 9.0 |
Graphics Marker | Graphics <ObjectPath> Marker {MarkerType} ["<FilePath>" [{CustomOptions}]] | Define a marker to represent an object in a 2D Graphics window | 11.6 |
Graphics ObjectStateInWin | Graphics <ScenarioPath> ObjectStateInWin {Options} | Control the display of objects' graphics in the 2D window. | 7.0 |
Graphics RangeContours | Graphics <ObjectPath> RangeContours {AddMethod} [<Parameters>] | Define and display ground range contours in the 2D Graphics window | 10 |
Graphics SetColor | Graphics <ObjectPath> SetColor {Color} [{Item}] | Set the color of a label, marker, ground track, swath or polygon of an object | 10 |
Graphics SetDynamicState | Graphics <ObjectPath> SetDynamicState IsDynamic {On | Off} | Allow faster rendering on 2d maps if a facility, place, target position or sensor orientation is changed frequently. | 10.1 |
Graphics Show | Graphics <ObjectPath> Show {On | Off} | To turn on or off the graphics display of an object. | 10 |
Graphics WindowState | Graphics <ObjectPath> WindowState {Options} | Control the display of object graphics in the 2D window. | 10 |
Graphics_R GetLabel | Graphics_R <ObjectPath> GetLabel | Return object graphics label | 6.0 |
HeightAboveGround_R | HeightAboveGround_R <ObjectPath> | Return the height above ground of a facility, place or target. | 10 |
LabelNotes | LabelNotes <ObjectPath> {Action} <Parameters> | Control the display of notes and note labels attached to an object | 4.1.1 |
LightingMaxStep_R | LightingMaxStep_R <ObjectPath> | Returns the maximum step taken when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target). | 12 |
Load | Load <ApplicationPath> {<ClassPath> | VDF} "<FilePath>" | Open an existing scenario or insert an object into the current scenario | 8.0 |
New | New <ApplicationPath> <ClassPath> <NewObjectName> {NewOptions} | Create a new scenario or add a new object to the current scenario | 8.1 |
NewMulti | NewMulti <ApplicationPath> <ClassPathOfObjectToCreate> <NumToCreate> <NewName1> [<NewName2>...] [NoDefault] [Ignore] | Create multiple instances of new objects | 4.2 |
Position (Facility, Place, Target & Area Target) | Position <ObjectPath> [{Type}] [{TimeValue}] | Locate the position of a facility, place or target or the centroid of an area target | 10 |
RCS | RCS <ObjectPath> {Options} <Parameters> | Set and modify RCS values for an object | 10.1 |
RCS_R | RCS_R <ObjectPath> <Frequency> [<IncidentAz> <IncidentEl> <ReflectedAz> <ReflectedEl>] | Return the RCS value for an object | 8.0 |
RCS_RM | RCS_RM <ObjectPath> GetValue [<AttributePath>] | Get information about radar cross section properties. | 10.1 |
RFI | RFI <ObjectPath> {RFIOption} <Parameters> | Set radio frequency interference options for facilities, ships, aircraft and ground vehicles | 11.6 |
Rename | Rename <ObjectPath> <NewName> | Rename an object | 4.0 |
Save | Save <ApplicationPath> <ObjectPath> ["<SaveInDirectory>"] | Save a scenario or object within a scenario | 4.0 |
SaveAs | SaveAs <ApplicationPath> <ObjectPath> "<FilePath>" | Save a scenario or object within a scenario with a different name | 4.2 |
SaveTerrainMaskDataInBinary | SaveTerrainMaskDataInBinary <FacObjectPath> {Yes | No} | Define if the AzElMask is saved in binary. | 11.6 |
SetAsDefault | SetAsDefault <ApplicationPath> [<ObjectPath>] | Save the indicated object as the default | 4.2 |
SetAzElMask (Facility, Place & Target) | SetAzElMask <ObjectPath> {UseOption} ["<Parameter>"] | Set the azimuth-elevation mask for a facility, place, or target | 12.7 |
SetConstraint (Facility, Place & Target) | SetConstraint <ObjectPath> {ConstraintName} <Parameters> | Set a constraint for a facility, place, or target | 12.9 |
SetConstraint (Radar) | SetConstraint <RdrObjectPath> {ConstraintName} <Parameters> | Set constraints for a radar system | 12.9 |
SetConstraintOptions | SetConstraintOptions <ObjectPath> {ConstraintName} {Options} | Set constraint options for an object's active constraints. | 12.9 |
SetDescription | SetDescription <ObjectPath> {Type} [{Option}] "<Description>" | Set the long or short description of a scenario or object | 6.2 |
SetHeightAboveGround | SetHeightAboveGround <ObjectPath> <Height> | Set the height above ground of a facility, place or target. | 10 |
SetLightingMaxStep | Facility/Place/Target SetLightingMaxStep <ObjectPath> <Duration>Vehicles SetLightingMaxStep <ObjPath> [CbShape|Terrain] <MaxStepsize> {[CbShape|Terrain] <MaxStepsize>} | For Facilities, Places, and Targets the commmand sets the maximum step to take when computing lighting times when using terrain (or when using an AzEl mask in the case of Facility/Place/Target).For Vehicles the command sets the maximum step to take when computing lighting times. Vehicles allow a maximum stepsize to be set separately for each lighting model: central body shape (CbShape) and terrain. In the case of Facility/Place/Target, the maximum stepsize setting is used when using terrain or an AzElMask as the lighting model. | 12.7 |
SetPosition (Facility, Place, Target & Area Target) | SetPosition <ObjectPath> [{Type}] {CoordType} <Parameters> | Set the position of a facility, place, target or area target | 10 |
SetTerrainNormal | SetTerrainNormal <ObjectPath> {SurfaceNormal | Manual {Option} <Parameters>} | Set the direction perpendicular to the local terrain for a facility, place or target. | 10 |
SpatialTool | SpatialTool <ScenarioPath> {Options} | Define volumes and elements used in constructing them, including templates. | 11.5 |
SpatialTool Spatial Calculation | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Calculation | Spatial CalculationTemplate} <Spatial CalculationName> [{Spatial CalculationType} <Spatial CalculationTypeParams>] | Define and modify Spatial Calculation components and templates. | 11.5 |
SpatialTool Spatial Condition | SpatialTool <ScenarioPath> <ParentObject> {Action} {Spatial Condition | Spatial ConditionTemplate} <Spatial ConditionName> [{Spatial ConditionType} <Spatial ConditionTypeParams>] | Define and modify Spatial Condition components and templates. | 11.2 |
SpatialTool Volume Grid | SpatialTool <ScenarioPath> <ParentObject> {Action} {Volume Grid | Volume GridTemplate} <Volume GridName> [{Volume GridType} <Volume GridTypeParams>] | Define and modify Volume Grid components and templates. | 11 |
SpatialTool_R | SpatialTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about Spatial components. | 11 |
SpatialTool_RM | SpatialTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about SpatialTool components. | 11 |
SubObjUnload | SubObjUnload <ObjectPath> | Unload all subobjects of a scenario or object | 4.0 |
TimeTool | TimeTool <ScenarioPath> {Options} | Define components defining instances or intervals of time. | 11.5 |
TimeTool Collection of Interval Lists | TimeTool <ScenarioPath> <ParentObject> {Action} {"Collection of Interval Lists" | "Collection of Interval ListsTemplate"} <ComponentName> [{CollectionOfIntervalListsType} <TypeParams>] | Define and modify Collection of Interval Lists components and templates. | 10.1 |
TimeTool Interval | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval" | "IntervalTemplate"} <ComponentName> [{IntervalType} <TypeParams>] | Define and modify Interval components and templates. | 11.3 |
TimeTool Interval List | TimeTool <ScenarioPath> <ParentObject> {Action} {"Interval List" | "Interval ListTemplate"} <ComponentName> [{IntervalListType} <TypeParams>] | Define and modify Interval List components and templates. | 11.5 |
TimeTool Time Array | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Array" | "Time ArrayTemplate"} <ComponentName> [{TimeArrayType} <TypeParams>] | Define and modify Time Array components and templates. | 11.7.1 |
TimeTool Time Instant | TimeTool <ScenarioPath> <ParentObject> {Action} {"Time Instant" | "Time InstantTemplate"} <ComponentName> [{TimeInstantType} <TypeParams>] | Define and modify Time Instant components and templates. | 10 |
TimeTool_R | TimeTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10 |
TimeTool_RM | TimeTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about TimeTool components. | 10.1 |
Unload | Unload <ApplicationPath> <ObjectPath> [RemAssignedObjs] | Remove an object or scenario | 4.0 |
UnloadMulti | UnloadMulti <ApplicationPath> <ObjectPath> | Remove an object and all of its subobjects from the current scenario | 9.1 |
UseTerrain | UseTerrain <ObjectPath> {UseOption} | To enable or disable the consideration of terrain data for calculations | 10 |
VO AddArticulation | VO <ObjectPath> AddArticulation {ArticulateOptions} | Adds an articulation to the given model. | 10 |
VO Area | VO <ObjectPath> Area {AreaOption} <Parameters> | Calculate the area of a model | 10 |
VO Articulate | VO <ObjectPath> Articulate "<StartTime>" <Duration> <ArticName> <TransformationName> <BeginningArticValue> <EndArticValue> | Articulate the appendages of a 3D model while an animation is in progress | 4.1.1 |
VO ArticulationFile | VO <ObjectPath> ArticulationFile <Options> | Controls the articulation file used for 3D model articulations. | 11.6 |
VO AttitudeView | VO <ObjectPath> AttitudeView {AttitudeViewOption} <Parameters> | Define and display an attitude sphere for a vehicle, facility, place, target or sensor. | 10 |
VO AzElMask | VO <ObjectPath> AzElMask [Type {Altitude | Range}] {DisplayOption} <Value> [{DisplayOption} <Value>...] | Define the display of an objects azimuth elevation mask in the 3D Graphics window | 8.0 |
VO BearingBox | VO <ObjectPath> BearingBox {Keyword} <Value> [{Keyword} <Value>...] | Define a volume, relative to a bearing from the North, around an object. | 10.1 |
VO BearingEllipse | VO <ObjectPath> BearingEllipse {Keyword} <Value> [{Keyword} <Value>...] | Define an ellipse, relative to a bearing from the North, around an object. | 10.1 |
VO BorderWall | VO <ObjectPath> BorderWall {BorderWallOption} <Value> [{BorderWallOption} <Value>...] | Define the boundary wall of an area target, or the border wall of range rings of a facility, place, target or vehicle. | 10 |
VO CreateMarker | VO <ObjectPath> CreateMarker MarkerType {MultiImage | MultiFont} KeyName "<KeyName>" [{MarkerOptions}] {TypeSpecificOptions} | Create a textured marker from multiple images or create a marker from multiple fonts. | 8.0 |
VO DestroyMarker | VO <ObjectPath> DestroyMarker MarkerType {MultiImage | MultiFont} KeyName <KeyName> | Delete a textured marker or multi-font marker created using the VO CreateMarker command. | 6.1 |
VO InitializeSolarPanelsToSun | VO <ObjectPath> InitializeSolarPanelsToSun Enable {Yes | No} | Change the default setting for solar panel pointing. | 6.2 |
VO LabelOffsetInPixels | VO <ObjectPath> LabelOffsetInPixels {On | Off} | Offset an object label in pixel coordinates | 5.0.4 |
VO LabelXYZ | VO <ObjectPath> LabelXYZ <XValue> <YValue> <ZValue> | Specify the position of an object label offset | 5.0.4 |
VO LineOfBearing | VO <ObjectPath> LineOfBearing {Keyword} <Value> [{Keyword} <Value>...] | Define an Line of Bearing which is drawn from an origin in the direction of a bearing. | 10.1 |
VO Marker | VO <ObjectPath> Marker ({MarkerOption} <value>)... | Define the display of markers representing objects in the 3D window | 11.6 |
VO Model | VO <ObjectPath> Model {Option1} <Value1> [{Option2} <Value2>]... | Assign a model to a facility, place, target, or vehicle (any type) | 12.1 |
VO ModelDetail | VO <ObjectPath> ModelDetail {On | Off | Set} [{LevelOption} <value>]... | Assign a level of detail to a model | 6.1.2 |
VO ModelList | VO <ObjectPath> ModelList {ModelOption} [<Parameters>] | Set up a model list to be used during animation | 11.6 |
VO ModelOffset | VO <ObjectPath> ModelOffset {OffsetOption} {On | Off} [<X> <Y> <Z>] | Assign a position offset to a model | 4.2 |
VO ModelPointing | VO <ObjectPath> ModelPointing "<AttachPoint>" {ModelPointOption} <Value> | Point parts of a model representing a facility, place, target or vehicle toward another object | 11.6 |
VO ObjectLineAttachPt | VO <ObjectPath> ObjectLineAttachPt {Options} | Set ObjectLine attach points. | 7.1 |
VO ObjectStateInWin | VO <ScenarioPath> ObjectStateInWin {Options} | Control the display of object graphics in the 3D window. | 7.0 |
VO Point | VO <ObjectPath> Point {PointOptions} | Set Point attributes for Vehicles and Facilities. | 6.1.2 |
VO RangeContours | VO <ObjectPath> RangeContours {AddMethod} <Parameters> | Display ground range contours in the 3D Graphics window | 8.0 |
VO RefreshArticState | VO <ObjectPath> RefreshArticState | Refresh the articulation state for facilities, places, targets and vehicles (any type) | 10.1 |
VO ReloadArticFile | VO <ObjectPath> ReloadArticFile | Reload an external articulation file for facilities, places, targets and vehicles (any type) | 10 |
VO SaveArticStateAsDef | VO <ObjectPath> SaveArticStateAsDef {On | Off} | Specify whether to save articulation values as default. | 10 |
VO ScaleLog | VO <ObjectPath> ScaleLog <Value> | Set the scale of the object's model as displayed in the 3D window | 4.1.1 |
VO ScaleModel | VO <ObjectPath> ScaleModel <ScaleFactor> | Set the absolute scale factor for a facility, place, target or vehicle (any type) as displayed in a 3D window | 10 |
VO SetModelColorToObjColor | VO <ObjectPath> SetModelColorToObjColor {On | Off} | Specify whether a 3D model should track the color of the object. | 10 |
VO SetVectorGeometry | VO <ObjectPath> SetVectorGeometry {Option} <Parameters> [WindowID <WinNumber>] | Define the display of geometric components in the 3D Graphics window | 12 |
VO UseLabelOffset | VO <ObjectPath> UseLabelOffset {On | Off} | Enable the ability to offset the position of an object label | 5.0.4 |
VO VaporTrail | VO <ObjectPath> VaporTrail {Keyword} <Value> [{Keyword} <Value>...] | Define a vapor trail to be displayed around a vehicle, facility, place or target. | 11.6 |
VO WindowState | VO <ObjectPath> WindowState {Options} | Control the display of object graphics in the 3D window. | 10 |
VectorTool | VectorTool <ScenarioPath> {Options} | Define coordinate systems and elements used in constructing them, including templates. | 11.5 |
VectorTool Angle | VectorTool <ScenarioPath> <ParentObject> {Action} {Angle | AngleTemplate} <AngleName> [{AngleType} <AngleTypeParams>] | Define and modify Angle geometry components and templates. | 10 |
VectorTool Axes | VectorTool <ScenarioPath> <ParentObject> {Action} {Axes | AxesTemplate} <AxesName> [{AxesType} <AxesTypeParams>] | Define and modify Axes geometry components and templates. | 11.5 |
VectorTool Plane | VectorTool <ScenarioPath> <ParentObject> {Action} {Plane | PlaneTemplate} <PlaneName> [{PlaneType} <PlaneTypeParams>] | Define and modify Plane geometry components and templates. | 11.2 |
VectorTool Point | VectorTool <ScenarioPath> <ParentObject> {Action} {Point | PointTemplate} <PointName> [{PointType} <PointTypeParams>] | Define and modify Point geometry components and templates. | 12.7 |
VectorTool System | VectorTool <ScenarioPath> <ParentObject> {Action} {System | SystemTemplate} <SystemName> [{SystemType} <SystemTypeParams>] | Define and modify System geometry components and templates. | 10 |
VectorTool Vector | VectorTool <ScenarioPath> <ParentObject> {Action} {Vector | VectorTemplate} <VectorName> [{VectorType} <VectorTypeParams>] | Define and modify Vector geometry components and templates. | 12.8 |
VectorTool_R | VectorTool_R <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |
VectorTool_RM | VectorTool_RM <ScenarioPath> {Option} [<Parameters>] | Return information about VectorTool components. | 10.1 |