The Launch Vehicle Object
The Launch Vehicle Object models the properties and behavior of a vehicle that follows an ascent trajectory from a launch point to an orbit insertion point. Select one or more of the following to model a Launch Vehicle, impose constraints, and define the launch vehicle's subobjects:
- Basic properties
- 2D Graphics properties
- 3D Graphics properties
- Constraints
- RF properties
- Laser Properties
- Subobjects
Basic Properties
Property | Description | ||||||
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Trajectory | Define the path that the launch vehicle will follow by selecting and defining one of the following propagators:
You can also position a launch vehicle or missile by clicking anywhere in the 2D Graphics window. If you use the mouse in the 2D Graphics window to specify the position of the launch vehicle or missile, be sure that the Trajectory properties page is open. You do not need to click or after you have positioned the object in the 2D Graphics window. You will need to click or if you have made any other changes on the Trajectory properties page. For more information on setting object properties using the mouse, see Mouse Shortcuts. If you are interested in end-to-end trajectories including boost phase, missile intercepts, and/or missile defense architecture performance, you should explore Missile Tool Kit (MTK). For designers and analysts of ballistic missiles, kinetic interceptors, sensor systems, and integrated missile defense architectures, MTK provides key analysis capability via user interfaces that minimize expertise requirements without sacrificing modeling fidelity. |
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Attitude | Define an attitude profile for the launch vehicle. | ||||||
Lighting | Define the eclipse central body list used for lighting computations. | ||||||
Ground Ellipses | Add a set of ellipses for the launch vehicle. | ||||||
SEET |
SEET property pages enable you to enter values that affect calculations involving the space environment as modeled by the STK Space Environment and Effects (SEET) capability :
SEET radiation computations are also affected by scenario-level settings. |
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Processing Delay | The summed time values of the processing delays specified by each object in the strand plus the light time delay between object pairs in the strand. The light time delay between object pairs is computed simply based on the objects positions divided by the speed of light. | ||||||
Description | Record useful information about the launch vehicle. |
2D Graphics Properties
Property | Description |
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Attributes | Define color, line style, and other graphics characteristics for the launch vehicle, and opt whether to inherit or override global attributes defined at the Scenario level. |
Trajectory | Define the graphical display of the launch vehicle's trajectory in the 2D Graphics window. |
Contours | Define elevation angle contours in the 2D Graphics window. |
Range | Define range contours representing the various regions of the surface that can see an object at the specified level. |
Lighting | Define the graphical display of lighting conditions for the launch vehicle during animation. |
Swath | Calculate and graphically display swath for the launch vehicle. |
Ground Ellipses | Set the display graphics for a ellipse set defined on the Basic Ground Ellipse page for vehicles. |
SEET Environment |
Set parameters that affect the display of the magnetic field and the contours of the South Atlantic Anomaly (SAA) in relation to the vehicle, as modeled by the STK Space Environment and Effects Tool. |
Radar Cross Section | Define the 2D contour graphics for the desired frequency. |
3D Graphics Properties
Property | Description |
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Trajectory | Control the display of the launch vehicle trajectory. |
Trajectory System | Set the reference frame or frames used for displaying the launch vehicle's trajectory. |
Attitude Sphere | The Attitude Sphere is a visualization aid that when combined with vector display constitutes a powerful tool for displaying the launch vehicle's attitude and for tracking attitude changes over time. |
Vector | Control the display of vectors and other geometric elements related to the launch vehicle. |
Proximity | Control the position of the launch vehicle in the 3D Graphics window. |
Drop Lines | Define the display of lines between the launch vehicle's trajectory (the actual path that the launch vehicle follows) and the central body. |
Covariance | Define the graphical display of a 3D ellipsoid. |
Model | Specify a model to represent the launch vehicle in the 3D Graphics window, and then scale the model and adjust the position of any model articulations. |
Offsets | Position a model and marker representing a launch vehicle in the 3D Graphics window by offsetting the launch vehicle from its reference frame. |
Contours | Define elevation angle contours in the 3D Graphics window. |
Range | Display range contours for the launch vehicle. Range contours display in accordance with the values set for the 3D Graphics Range Contours for the launch vehicle. |
Model Pointing | Point parts of the launch vehicle model toward a target, such as the Sun or Earth. |
Data Display | Display dynamic data for the launch vehicle in the 3D Graphics window. |
Vapor Trail | Add a vapor trail to the launch vehicle. |
Radar Cross Section | Control the 3D display of RCS contour lines. |
Constraints
Property | Description |
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Active |
Impose constraints on access from the following available constraint categories for a Launch Vehicle object:
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Settings | Select access constraint conditions that apply generally to access computations involving a Launch Vehicle object. | SEET | Special access constraints are imposed based on relationships of the vehicle with, and the effects of, the space environment as modeled by the STK Space Environment and Effects Tool (e.g., debris and meteroid fluxes, radiation fluxes, vehicle temperature, magnetic field, etc.). |
RF Properties
Property | Description |
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Environment | Apply environmental factors that affect the performance of a communications link or a radar system. |
Radar Cross Section | Specify the radar cross section (RCS) parameters. |
LASER Properties
Property | Description |
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Environment | Apply environmental factors that affect the performance of a laser communications link. |