Triangulates a cylinder. It is recommended to
visualize the cylinder using a Solid
Primitive. Although, if only the fill is desired for
visualization, a Triangle
Mesh Primitive with
Render Back Then Front Faces set to
true
can be
used. Likewise, if only the outline is desired, a Polyline
Primitive can be used.Compute | Computes the triangulation for a cylinder centered at the origin. |
CreateSimple | Computes the triangulation for a cylinder centered at the origin. |