Triangulates an ellipsoid. It is recommended
to visualize the ellipsoid using a Solid
Primitive. Although, if only the fill is desired for
visualization, a Triangle
Mesh Primitive with
Render Back Then Front Faces set to
true can be
used. Likewise, if only the outline is desired, a Polyline
Primitive can be used. Compute |
Computes the triangulation for an ellipsoid with the specified radii, centered at the origin. |
ComputeSimple |
Computes the triangulation for an ellipsoid with the specified radii, centered at the origin, using 32 slices and 16 stacks. |


~331.gif)

~331.gif)