Renders filled solid objects and their
outlines. Example solids include boxes and ellipsoids. Various
effects are supported, such as displaying the solid's silhouette,
and hidding the outline of the backside of the solid. In cases
where you just want to visualize a solid's fill or outline, a
Triangle
Mesh Primitive or Polyline
Primitive can be used for reduced overhead.
Initialize | Initializes a default solid
primitive. This is equivalent to constructing a solid primitive
with a Set
Hint of Frequent . |
InitializeWithHint | Initializes a solid primitive with the specified setHint. |
MaximumSilhouetteWidthSupported | Gets the maximum silhouette width, in pixels, supported by the video card. |
MinimumSilhouetteWidthSupported | Gets the minimum silhouette width, in pixels, supported by the video card. |