A Projection
represents a simplified camera with a Position,
Orientation,
and
Field Of View Horizontal and
Field Of View Vertical. Unlike a real world camera, Projection has
a nearest and farthest viewing distance, as defined by the Near
Plane and Far
Plane properties. For example, Projection can
be used to represent a UAV's camera, to allow for projecting video
onto terrain. See the Raster and
Projection Streams Overview for such an example.
Initialize |
Initializes a new instance. |
InitializeFromProjection |
Initializes a new instance from another projection. |
InitializeWithData |
Initializes a new instance. |


~303.gif)
~303.gif)

~303.gif)