A Projection
represents a simplified camera with a Position,
Orientation,
and
Field Of View Horizontal and
Field Of View Vertical. Unlike a real world camera, Projection has
a nearest and farthest viewing distance, as defined by the Near
Plane and Far
Plane properties. For example, Projection can
be used to represent a UAV's camera, to allow for projecting video
onto terrain. See the Raster and
Projection Streams Overview for such an example.
Initialize | Initializes a new instance. |
InitializeFromProjection | Initializes a new instance from another projection. |
InitializeWithData | Initializes a new instance. |