Determines whether or not the video card
supports the surface mesh primitive with the given
renderingMethod.
[Visual Basic .NET] |
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Public Function Supported( _
ByVal RenderingMethod As AgEStkGraphicsSurfaceMeshRenderingMethod _
) As Boolean
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[C#] |
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public bool Supported(
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[Managed C++] |
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public: bool Supported(
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[Java] |
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public bool supported(
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[Unmanaged C++] |
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public: HRESULT Supported(
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- RenderingMethod
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Member Value Description eStkGraphicsSurfaceMeshRenderingMethodGeometryShader 0 Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. eStkGraphicsSurfaceMeshRenderingMethodVertexShader 1 Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: eStkGraphicsSurfaceMeshRenderingMethodAutomatic 2 Render the surface mesh using an automatically selected method based on the capabilities of the video card.