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IAgStkGraphicsSurfaceMeshPrimitive Interface Members
See Also  Overview 

Public Methods

Public Method Set Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's Reference Frame.
Public Method SetWithoutTexturing Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's Reference Frame.
Public Method Supported Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod.
Public Method SupportedWithDefaultRenderingMethod Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported with Automatic.

Public Properties

Public Property RenderingMethod Gets the rendering method used to render the mesh.
Public Property SetHint Gets the primitive's Set Hint. See the Set Hint Performance Overview for selecting an appropriate value to construct the primitive with.
Public Property Texture Gets or sets the texture applied to this primitive when rendering.
Public Property TextureFilter Gets or sets the filter used when a Texture is applied to this primitive.
Public Property TextureMatrix Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.
Public Property TransparentTextureBorder Gets or set the boolean that defines if the color obtained from texture coordinates beyond the texture border should be considered transparent or not. This is typically used in conjunction with the a Texture Matrix.
Public Property TriangleWindingOrder Gets the orientation of front-facing triangles in the mesh.
Public Property Wireframe Gets or sets whether the primitive is rendered in wireframe. This is useful for debugging.

See Also

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STK 11.1 Programming Interface