Description
A Projection represents a simplified
camera with a Position, Orientation, and
Field Of View
Horizontal and Field Of View
Vertical. Unlike a real world camera, Projection has a nearest and
farthest viewing distance, as defined by the Near Plane and Far Plane properties. For
example, Projection can be used to
represent a UAV's camera, to allow for projecting video onto
terrain. See the Raster and
Projection Streams Overview for such an example.
Object Model
Public Methods
Initialize |
Initializes a new instance. |
InitializeFromProjection |
Initializes a new instance from another projection. |
InitializeWithData |
Initializes a new instance. |


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