Public Methods
Set |
Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's Reference Frame. |
SetWithoutTexturing |
Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's Reference Frame. |
Supported |
Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod. |
SupportedWithDefaultRenderingMethod |
Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported with Automatic. |
Public Properties
RenderingMethod |
Gets the rendering method used to render the mesh. |
SetHint |
Gets the primitive's Set Hint. See the Set Hint Performance Overview for selecting an appropriate value to construct the primitive with. |
Texture |
Gets or sets the texture applied to this primitive when rendering. |
TextureFilter |
Gets or sets the filter used when a Texture is applied to this primitive. |
TextureMatrix |
Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive. |
TransparentTextureBorder |
Gets or set the boolean that defines if the color obtained from texture coordinates beyond the texture border should be considered transparent or not. This is typically used in conjunction with the a Texture Matrix. |
TriangleWindingOrder |
Gets the orientation of front-facing triangles in the mesh. |
Wireframe |
Gets or sets whether the primitive is rendered in wireframe. This is useful for debugging. |