The angular velocity of the body frame of the object wrt the requested frame. Only eUtFrameInertial and eUtFrameFixed are supported.
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def AngularVelocity(self, Frame:"AgEUtFrame", Wx:float, Wy:float, Wz:float) -> typing.Tuple[float, float, float]: |
- Frame
- Requested frame to express the results.
- Wx
- The X-component of angular velocity in the requested frame, as observed rotating with the frame.
- Wy
- The Y-component of angular velocity in the requested frame, as observed rotating with the frame.
- Wz
- The Z-component of angular velocity in the requested frame, as observed rotating with the frame.






