The angular velocity of the body frame of the object wrt the requested frame. Only eUtFrameInertial and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Sub AngularVelocity( _ ByVal Frame As AgEUtFrame, _ ByRef Wx As Double, _ ByRef Wy As Double, _ ByRef Wz As Double _ ) |
[C#] |
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public void AngularVelocity( AgEUtFrame Frame, ref double Wx, ref double Wy, ref double Wz ); |
[Managed C++] |
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public: void AngularVelocity( AgEUtFrame Frame, double ^ Wx, double ^ Wy, double ^ Wz ); |
[Unmanaged C++] |
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public: HRESULT AngularVelocity( AgEUtFrame Frame, double * Wx, double * Wy, double * Wz ); |
- Frame
- Requested frame to express the results.
- Wx
- The X-component of angular velocity in the requested frame, as observed rotating with the frame.
- Wy
- The Y-component of angular velocity in the requested frame, as observed rotating with the frame.
- Wz
- The Z-component of angular velocity in the requested frame, as observed rotating with the frame.