The apparent relative acceleration of the other object with respect to this object, in the requested frame. Only eUtFrameInertial and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Sub RelativeAcceleration( _ ByVal Type As AgEAccessApparentPositionType, _ ByVal Frame As AgEUtFrame, _ ByRef Ax As Double, _ ByRef Ay As Double, _ ByRef Az As Double _ ) |
[C#] |
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public void RelativeAcceleration( AgEAccessApparentPositionType Type, AgEUtFrame Frame, ref double Ax, ref double Ay, ref double Az ); |
[Managed C++] |
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public: void RelativeAcceleration( AgEAccessApparentPositionType Type, AgEUtFrame Frame, double ^ Ax, double ^ Ay, double ^ Az ); |
[Unmanaged C++] |
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public: HRESULT RelativeAcceleration( AgEAccessApparentPositionType Type, AgEUtFrame Frame, double * Ax, double * Ay, double * Az ); |
- Type
- An apparent position indicator.
- Frame
- Requested frame to express the results.
- Ax
- The X-component of relative acceelration in the requested frame, as observed rotating with that frame.
- Ay
- The Y-component of relative acceelration in the requested frame, as observed rotating with that frame.
- Az
- The Z-component of relative acceelration in the requested frame, as observed rotating with that frame.