The apparent relative velocity of the other object with respect to this object, in the requested frame. Only eUtFrameInertial and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Sub RelativeVelocity( _ ByVal Type As AgEAccessApparentPositionType, _ ByVal Frame As AgEUtFrame, _ ByRef Vx As Double, _ ByRef Vy As Double, _ ByRef Vz As Double _ ) |
[C#] |
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public void RelativeVelocity( AgEAccessApparentPositionType Type, AgEUtFrame Frame, ref double Vx, ref double Vy, ref double Vz ); |
[Managed C++] |
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public: void RelativeVelocity( AgEAccessApparentPositionType Type, AgEUtFrame Frame, double ^ Vx, double ^ Vy, double ^ Vz ); |
[Unmanaged C++] |
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public: HRESULT RelativeVelocity( AgEAccessApparentPositionType Type, AgEUtFrame Frame, double * Vx, double * Vy, double * Vz ); |
- Type
- An apparent position indicator.
- Frame
- Requested frame to express the results.
- Vx
- The X-component of relative velocity in the requested frame, as observed rotating with that frame.
- Vy
- The Y-component of relative velocity in the requested frame, as observed rotating with that frame.
- Vz
- The Z-component of relative velocity in the requested frame, as observed rotating with that frame.