Defines an inclusive distance interval that determines when an object, such as a primitive, is rendered based on the distance from the camera to the Globe Overlay. This is different from Distance Display Condition because it is based on the camera's distance to a specified Globe Overlay, rather than the camera's distance to the object that uses this display condition.
GlobeOverlay | Gets or sets the globe overlay associated with this instance. |
MaximumDistance | Gets or sets the maximum distance of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. |
MaximumDistanceSquared | Gets the squared maximum distance of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance of the inclusive distance interval. |
Implemented Interface |
---|
IAgStkGraphicsDisplayCondition |