Defines an inclusive distance interval that determines when an object, such as a screen overlay, is rendered based on the distance from the camera to the Primitive. This is different from Distance Display Condition because it is based on the camera's distance to a specified Primitive, rather than the camera's distance to the object that uses this display condition.
  MaximumDistance | Gets or sets the maximum distance of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. | 
  MaximumDistanceSquared | Gets the squared maximum distance of the inclusive distance interval. | 
  MinimumDistance | Gets or sets the minimum distance of the inclusive distance interval. | 
  MinimumDistanceSquared | Gets the squared minimum distance of the inclusive distance interval. | 
  Primitive | Gets or sets the primitive associated with this instance. | 
| Implemented Interface | 
|---|
| IAgStkGraphicsDisplayCondition | 





