Defines an inclusive distance interval that determines when an object, such as a screen overlay, is rendered based on the distance from the camera to the Primitive. This is different from Distance Display Condition because it is based on the camera's distance to a specified Primitive, rather than the camera's distance to the object that uses this display condition.
MaximumDistance | Gets or sets the maximum distance of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. |
MaximumDistanceSquared | Gets the squared maximum distance of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance of the inclusive distance interval. |
Primitive | Gets or sets the primitive associated with this instance. |
Implemented Interface |
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IAgStkGraphicsDisplayCondition |