Initializes a distance to primitive display condition with the inclusive distance interval [minimumDistance, maximumDistance]. When this display condition is assigned to an object, such as a screen overlay, the object is only rendered when the distance from the camera to the Primitive, is within the interval.
| [Visual Basic .NET] |
|---|
|
| [C#] |
|---|
public IAgStkGraphicsDistanceToPrimitiveDisplayCondition InitializeWithDistances( IAgStkGraphicsPrimitive Primitive, double MinimumDistance, double MaximumDistance ); |
| [Managed C++] |
|---|
public: IAgStkGraphicsDistanceToPrimitiveDisplayCondition^ InitializeWithDistances( IAgStkGraphicsPrimitive ^ Primitive, double MinimumDistance, double MaximumDistance ); |
| [Unmanaged C++] |
|---|
|
| [Java] |
|---|
public IAgStkGraphicsDistanceToPrimitiveDisplayCondition initializeWithDistances( IAgStkGraphicsPrimitive Primitive, double MinimumDistance, double MaximumDistance ); |
[Python - STK API ] |
|---|
def InitializeWithDistances(self, Primitive:"IAgStkGraphicsPrimitive", MinimumDistance:float, MaximumDistance:float) -> "IAgStkGraphicsDistanceToPrimitiveDisplayCondition": |
- Primitive
- The primitive associated with this instance.
- MinimumDistance
- The minimum distance of the inclusive distance interval.
- MaximumDistance
- The maximum distance of the inclusive distance interval. Use
Double.MaxValueto ignore checking the maximum distance.






