Triangulates an ellipsoid. It is recommended to visualize the ellipsoid using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to
true
can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.Compute | Computes the triangulation for an ellipsoid with the specified radii, centered at the origin. |
ComputeSimple | Computes the triangulation for an ellipsoid with the specified radii, centered at the origin, using 32 slices and 16 stacks. |