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IAgStkGraphicsSolidTriangulatorResult Interface

Description

The result from a triangulation of a solid: a triangle mesh defined using an indexed triangle list and positions outlining the solid. It is recommended to visualize the solid using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to true can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.

Public Properties

Public Property ClosedGets whether the solid is closed. For example, a box with six faces is closed. If one face is removed, the box is open.
Public Property OutlineIndicesGets indices into Positions that define the positions outlining the solid. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions.
Public Property OutlinePolylineTypeGets the Polyline Type of Outline Indices and Outline Positions.
Public Property OutlinePositionsGets the positions outlining the solid. Three array elements (in the order x, y, z) constitute one position.

Interfaces

CoClasses that Implement IAgStkGraphicsSolidTriangulatorResult

See Also

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