The result from a triangulation of a solid: a triangle mesh defined using an indexed triangle list and positions outlining the solid. It is recommended to visualize the solid using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to 
true can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.  Closed | Gets whether the solid is closed. For example, a box with six faces is closed. If one face is removed, the box is open. | 
  OutlineIndices | Gets indices into Positions that define the positions outlining the solid. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions. | 
  OutlinePolylineType | Gets the Polyline Type of Outline Indices and Outline Positions. | 
  OutlinePositions | Gets the positions outlining the solid. Three array elements (in the order x, y, z) constitute one position. | 
| Implemented Interface | 
|---|
| IAgStkGraphicsTriangulatorResult | 





