Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's Reference Frame.
[Visual Basic .NET] |
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Public Sub SetWithoutTexturing( _ ByVal SurfaceTriangulator As IAgStkGraphicsSurfaceTriangulatorResult _ ) |
[C#] |
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public void SetWithoutTexturing( IAgStkGraphicsSurfaceTriangulatorResult SurfaceTriangulator ); |
[Managed C++] |
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public: void SetWithoutTexturing( IAgStkGraphicsSurfaceTriangulatorResult ^ SurfaceTriangulator ); |
[Unmanaged C++] |
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public: HRESULT SetWithoutTexturing( IAgStkGraphicsSurfaceTriangulatorResult * SurfaceTriangulator ); |
[Java] |
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public void setWithoutTexturing( IAgStkGraphicsSurfaceTriangulatorResult SurfaceTriangulator ); |
[Python - STK API ] |
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def SetWithoutTexturing(self, SurfaceTriangulator:"IAgStkGraphicsSurfaceTriangulatorResult") -> None: |
- SurfaceTriangulator
- The surface triangulator used to define the surface mesh.
Calling this method is more efficient than calling Set but the surface mesh will not render textures when this is used instead of Set. Therefore, only use SetWithoutTexturing
when the surface mesh's Texture will only ever be null
.