Gets indices into Positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions.
Read-only property
[Visual Basic .NET] |
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Public Property BoundaryIndices() As System.Array |
[C#] |
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public System.Array BoundaryIndices {get;} |
[Managed C++] |
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public: __property System::Array get_BoundaryIndices(); |
[Unmanaged C++] |
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public: HRESULT get_BoundaryIndices( SAFEARRAY * * ppRetVal ); |
[Java] |
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public AgSafeArray getBoundaryIndices(); |
See Boundary Positions for a full discussion of boundary positions.