Gets indices into Positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions.
Read-only property
| [Visual Basic .NET] |
|---|
Public Property BoundaryIndices() As System.Array |
| [C#] |
|---|
|
| [Managed C++] |
|---|
public: __property System::Array get_BoundaryIndices(); |
| [Unmanaged C++] |
|---|
|
| [Java] |
|---|
public AgSafeArray getBoundaryIndices(); |
See Boundary Positions for a full discussion of boundary positions.






