Creates a texture filter using the specified texture wrap.
[Visual Basic .NET] |
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Public Function InitializeWithTextureWrap( _ ByVal WrapS As AgEStkGraphicsTextureWrap, _ ByVal WrapT As AgEStkGraphicsTextureWrap _ ) As IAgStkGraphicsTextureFilter2D |
[C#] |
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public IAgStkGraphicsTextureFilter2D InitializeWithTextureWrap( AgEStkGraphicsTextureWrap WrapS, AgEStkGraphicsTextureWrap WrapT ); |
[Managed C++] |
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public: IAgStkGraphicsTextureFilter2D^ InitializeWithTextureWrap( AgEStkGraphicsTextureWrap WrapS, AgEStkGraphicsTextureWrap WrapT ); |
[Unmanaged C++] |
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public: HRESULT InitializeWithTextureWrap( AgEStkGraphicsTextureWrap WrapS, AgEStkGraphicsTextureWrap WrapT, IAgStkGraphicsTextureFilter2D ** ppRetVal ); |
[Java] |
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public IAgStkGraphicsTextureFilter2D initializeWithTextureWrap( AgEStkGraphicsTextureWrap WrapS, AgEStkGraphicsTextureWrap WrapT ); |
[Python - STK API ] |
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def InitializeWithTextureWrap(self, WrapS:"AgEStkGraphicsTextureWrap", WrapT:"AgEStkGraphicsTextureWrap") -> "IAgStkGraphicsTextureFilter2D": |
- WrapS
- A texture wrap for the S direction.
- WrapT
- A texture wrap for the T direction.