Assign a new orbit state using Cartesian representation.
[Visual Basic .NET] |
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Public Sub AssignCartesian( _ ByVal ECoordinateSystem As AgECoordinateSystem, _ ByVal XPosition As Double, _ ByVal YPosition As Double, _ ByVal ZPosition As Double, _ ByVal XVelocity As Double, _ ByVal YVelocity As Double, _ ByVal ZVelocity As Double _ ) |
[C#] |
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public void AssignCartesian( AgECoordinateSystem ECoordinateSystem, double XPosition, double YPosition, double ZPosition, double XVelocity, double YVelocity, double ZVelocity ); |
[Managed C++] |
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public: void AssignCartesian( AgECoordinateSystem ECoordinateSystem, double XPosition, double YPosition, double ZPosition, double XVelocity, double YVelocity, double ZVelocity ); |
[Unmanaged C++] |
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public: HRESULT AssignCartesian( AgECoordinateSystem ECoordinateSystem, double XPosition, double YPosition, double ZPosition, double XVelocity, double YVelocity, double ZVelocity ); |
[Java] |
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public void assignCartesian( AgECoordinateSystem ECoordinateSystem, double XPosition, double YPosition, double ZPosition, double XVelocity, double YVelocity, double ZVelocity ); |
[Python - STK API ] |
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def AssignCartesian(self, ECoordinateSystem:"AgECoordinateSystem", XPosition:float, YPosition:float, ZPosition:float, XVelocity:float, YVelocity:float, ZVelocity:float) -> None: |
- ECoordinateSystem
- XPosition
- YPosition
- ZPosition
- XVelocity
- YVelocity
- ZVelocity