Assign a new orbit state using Spherical representation.
[Visual Basic .NET] |
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Public Sub AssignSpherical( _ ByVal ECoordinateSystem As AgECoordinateSystem, _ ByVal RightAscension As Double, _ ByVal Declination As Double, _ ByVal Radius As Double, _ ByVal HorFlightPathAngle As Double, _ ByVal FlightPathAzimuth As Double, _ ByVal Velocity As Double _ ) |
[C#] |
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public void AssignSpherical( AgECoordinateSystem ECoordinateSystem, double RightAscension, double Declination, double Radius, double HorFlightPathAngle, double FlightPathAzimuth, double Velocity ); |
[Managed C++] |
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public: void AssignSpherical( AgECoordinateSystem ECoordinateSystem, double RightAscension, double Declination, double Radius, double HorFlightPathAngle, double FlightPathAzimuth, double Velocity ); |
[Unmanaged C++] |
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public: HRESULT AssignSpherical( AgECoordinateSystem ECoordinateSystem, double RightAscension, double Declination, double Radius, double HorFlightPathAngle, double FlightPathAzimuth, double Velocity ); |
[Java] |
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public void assignSpherical( AgECoordinateSystem ECoordinateSystem, double RightAscension, double Declination, double Radius, double HorFlightPathAngle, double FlightPathAzimuth, double Velocity ); |
[Python - STK API ] |
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def AssignSpherical(self, ECoordinateSystem:"AgECoordinateSystem", RightAscension:float, Declination:float, Radius:float, HorFlightPathAngle:float, FlightPathAzimuth:float, Velocity:float) -> None: |
- ECoordinateSystem
- RightAscension
- Declination
- Radius
- HorFlightPathAngle
- FlightPathAzimuth
- Velocity