AxesNorthEastDownComputeFixedToNorthEastDownRotation Method (Ellipsoid, MotionCartesian, Int32) |
Computes the rotation from the central body's fixed axes to a set of north-east-down axes based on
a specified reference point. In these axes, the X axis points toward the local North,
the Y axis points toward the local East, and the Z axis points down (opposite the surface normal).
Namespace:
AGI.Foundation.Geometry
Assembly:
AGI.Foundation.Models (in AGI.Foundation.Models.dll) Version: 24.3.420.0 (24.3.420.0)
Syntax public static Motion<UnitQuaternion, Cartesian> ComputeFixedToNorthEastDownRotation(
Ellipsoid shape,
Motion<Cartesian> fixedReferencePoint,
int order
)
Public Shared Function ComputeFixedToNorthEastDownRotation (
shape As Ellipsoid,
fixedReferencePoint As Motion(Of Cartesian),
order As Integer
) As Motion(Of UnitQuaternion, Cartesian)
public:
static Motion<UnitQuaternion, Cartesian> ComputeFixedToNorthEastDownRotation(
Ellipsoid^ shape,
Motion<Cartesian> fixedReferencePoint,
int order
)
static member ComputeFixedToNorthEastDownRotation :
shape : Ellipsoid *
fixedReferencePoint : Motion<Cartesian> *
order : int -> Motion<UnitQuaternion, Cartesian>
Parameters
- shape
- Type: AGI.Foundation.Geometry.ShapesEllipsoid
The shape of the central body. - fixedReferencePoint
- Type: AGI.FoundationMotionCartesian
The motion of the reference point in the central body's fixed frame. - order
- Type: SystemInt32
The order of the highest derivative to compute. To compute just the rotation, pass 0 for this value. To compute rotational velocity as well, pass 1.
Return Value
Type:
MotionUnitQuaternion,
CartesianA transformation from the ellipsoid fixed axes to north-east-down axes.
See Also