  # Cartesian Methods

The Cartesian type exposes the following members. Methods
NameDescription Add
Adds the specified set of Cartesian coordinates to this instance.  ConvertMotion
Converts the motion given in terms of a set of LongitudeLatitudeRadius coordinates to motion of the corresponding set of Cartesian coordinates. Cross
Forms the cross product of the specified set of Cartesian coordinates with this instance. Divide
Divides this instance by a scalar. Dot
Forms the dot product of the specified set of Cartesian coordinates with this instance. Equals(Object)
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).) Equals(Cartesian)
Indicates whether another instance of this type is exactly equal to this instance. EqualsEpsilon
Indicates whether each coordinate value of another instance of this type is within the required tolerance of the corresponding coordinate value of this instance. GetHashCode
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.) GetType
Gets the Type of the current instance.
(Inherited from Object.) Invert
Inverts this instance. Multiply(Double)
Multiplies this instance by a scalar. Multiply(Matrix3By3)
Multiplies this instance (treated as a row vector) by a Matrix3By3. Normalize
Forms a set of UnitCartesian coordinates from this instance. Normalize(Double)
Forms a set of UnitCartesian coordinates from this instance and returns the Magnitude of the original instance in the provided parameter. Rotate(ElementaryRotation)
Produces a set of Cartesian coordinates representing this instance which results from rotating the original axes used to represent this instance by the provided ElementaryRotation rotation. This type of rotation is sometimes referred to as an "alias rotation". Rotate(Matrix3By3)
Produces a set of Cartesian coordinates representing this instance which results from rotating the original axes used to represent this instance by the provided Matrix3By3 rotation. This type of rotation is sometimes referred to as an "alias rotation". Rotate(UnitQuaternion)
Produces a set of Cartesian coordinates representing this instance which results from rotating the original axes used to represent this instance by the provided UnitQuaternion rotation. This type of rotation is sometimes referred to as an "alias rotation". Subtract
Subtracts the specified set of Cartesian coordinates from this instance. ToString
Returns the string representation of the value of this instance.
(Overrides ValueTypeToString.)
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