STK Components for .NET 2020 r3

## Cartesian Methods |

The Cartesian type exposes the following members.

Methods

Name | Description | |
---|---|---|

Add |
Adds the specified set of Cartesian coordinates to this instance.
| |

ConvertMotion |
Converts the motion given in terms of a set of LongitudeLatitudeRadius coordinates to motion
of the corresponding set of Cartesian coordinates.
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Cross |
Forms the cross product of the specified set of Cartesian coordinates with this instance.
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Divide |
Divides this instance by a scalar.
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Dot |
Forms the dot product of the specified set of Cartesian coordinates with this instance.
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Equals(Object) |
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).) | |

Equals(Cartesian) |
Indicates whether another instance of this type is exactly equal to this instance.
| |

EqualsEpsilon |
Indicates whether each coordinate value of another instance of this type
is within the required tolerance of the corresponding coordinate value of this instance.
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GetHashCode |
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.) | |

GetType | Gets the Type of the current instance. (Inherited from Object.) | |

Invert |
Inverts this instance.
| |

Multiply(Double) |
Multiplies this instance by a scalar.
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Multiply(Matrix3By3) |
Multiplies this instance (treated as a row vector) by a Matrix3By3.
| |

Normalize |
Forms a set of UnitCartesian coordinates from this instance.
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Normalize(Double) |
Forms a set of UnitCartesian coordinates from this instance
and returns the Magnitude of the original instance in the provided parameter.
| |

Rotate(ElementaryRotation) |
Produces a set of Cartesian coordinates representing this instance which results from rotating
the original axes used to represent this instance by the provided ElementaryRotation rotation.
This type of rotation is sometimes referred to as an "alias rotation".
| |

Rotate(Matrix3By3) |
Produces a set of Cartesian coordinates representing this instance which results from rotating
the original axes used to represent this instance by the provided Matrix3By3 rotation.
This type of rotation is sometimes referred to as an "alias rotation".
| |

Rotate(UnitQuaternion) |
Produces a set of Cartesian coordinates representing this instance which results from rotating
the original axes used to represent this instance by the provided UnitQuaternion rotation.
This type of rotation is sometimes referred to as an "alias rotation".
| |

Subtract |
Subtracts the specified set of Cartesian coordinates from this instance.
| |

ToString |
Returns the string representation of the value of this instance.
(Overrides ValueTypeToString.) |

See Also