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Scene Methods

The Scene type exposes the following members.

Methods
  NameDescription
Public methodDispose
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodPick
Executes a pick at the given x, y and returns a depth sorted collection of picked objects. The coordinate origin is top, left. To pick screen overlays, use the PickScreenOverlays(Int32, Int32) method.
Public methodPickRectangular
Executes a pick in the given rectangular region and returns a depth sorted collection of picked objects. The coordinate origin is top, left. To pick screen overlays, use the PickScreenOverlays(Int32, Int32) method.
Public methodPickScreenOverlays
Executes a pick on screen overlays at the given x, y and returns a front to back sorted collection of picked overlays. The coordinate origin is top, left. To pick other objects in the scene, use the Pick(Int32, Int32) method.
Public methodRender
Renders the scene. To render all the scenes within an application, use the SceneManager.Render method.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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