Scene Methods |
The Scene type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dispose | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Pick |
Executes a pick at the given x, y and returns a depth sorted collection of picked objects.
The coordinate origin is top, left. To pick screen overlays, use the
PickScreenOverlays(Int32, Int32) method.
|
![]() | PickRectangular |
Executes a pick in the given rectangular region and returns a depth sorted collection of picked objects.
The coordinate origin is top, left. To pick screen overlays, use the
PickScreenOverlays(Int32, Int32) method.
|
![]() | PickScreenOverlays |
Executes a pick on screen overlays at the given x, y
and returns a front to back sorted collection of picked overlays.
The coordinate origin is top, left. To pick other objects in the scene,
use the Pick(Int32, Int32) method.
|
![]() | Render |
Renders the scene. To render all the scenes within an application, use the
SceneManager.Render method.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |