SurfacePolygonTriangulatorCompute Method |
Name | Description | |
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Compute(CentralBody, IEnumerableCartesian) |
Computes the triangulation on the specified centralBody
for a polygon whose boundary is defined by the specified positions.
This is equivalent to calling
Compute(CentralBody, IEnumerableCartesian, Double, Double, WindingOrder)
with an altitude of 0, a granularity of 1 degree, and
a positionsWindingOrder of Compute.
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Compute(CentralBody, IEnumerableCartesian, IEnumerableCartesian) |
Computes the triangulation on the specified centralBody
for a polygon whose boundary is defined by the specified positions
with a hole specified by holePositions.
This is equivalent to calling
Compute(CentralBody, IEnumerableCartesian, Double, Double, WindingOrder)
with an altitude of 0 and a granularity of 1 degree.
| |
Compute(CentralBody, IEnumerableCartesian, IEnumerableCartesian, Double, Double) |
Computes the triangulation on the specified centralBody
for a polygon whose boundary is defined by the specified positions
with a hole specified by holePositions.
| |
Compute(CentralBody, IEnumerableCartesian, Double, Double, WindingOrder) |
Computes the triangulation on the specified centralBody
for a polygon whose boundary is defined by the specified positions.
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