SurfacePolygonTriangulatorCompute Method (CentralBody, IEnumerableCartesian, Double, Double, WindingOrder) |
Computes the triangulation on the specified centralBody
for a polygon whose boundary is defined by the specified positions.
Namespace:
AGI.Foundation.Geometry.Discrete
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public static SurfaceTriangulatorResult Compute(
CentralBody centralBody,
IEnumerable<Cartesian> positions,
double altitude,
double granularity,
WindingOrder positionsWindingOrder
)
Public Shared Function Compute (
centralBody As CentralBody,
positions As IEnumerable(Of Cartesian),
altitude As Double,
granularity As Double,
positionsWindingOrder As WindingOrder
) As SurfaceTriangulatorResult
public:
static SurfaceTriangulatorResult^ Compute(
CentralBody^ centralBody,
IEnumerable<Cartesian>^ positions,
double altitude,
double granularity,
WindingOrder positionsWindingOrder
)
static member Compute :
centralBody : CentralBody *
positions : IEnumerable<Cartesian> *
altitude : float *
granularity : float *
positionsWindingOrder : WindingOrder -> SurfaceTriangulatorResult
Parameters
- centralBody
- Type: AGI.Foundation.CelestialCentralBody
The central body to compute the triangulation on. - positions
- Type: System.Collections.GenericIEnumerableCartesian
The positions defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate. - altitude
- Type: SystemDouble
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
- granularity
- Type: SystemDouble
The angular separation, in radians, of positions in the triangulation.
Lower granularities are more precise but create more triangles.
- positionsWindingOrder
- Type: AGI.Foundation.Geometry.DiscreteWindingOrder
The winding order of positions.
Return Value
Type:
SurfaceTriangulatorResultA
SurfaceTriangulatorResult object representing the triangulation, in the
centralBody's fixed reference frame.
Exceptions See Also