TerrainAlongLineComputeTerrainIntersection Method |
Name | Description | |
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ComputeTerrainIntersection(Cartesian, UnitCartesian, Double, Double, TerrainProvider) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
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ComputeTerrainIntersection(Cartographic, UnitCartesian, Double, Double, TerrainProvider) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
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ComputeTerrainIntersection(Cartesian, Cartographic, UnitCartesian, Double, Double, TerrainProvider) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
Both Cartesian and Cartographic representations of the location are provided
which eliminates the need for conversion within the algorithm and results in greater efficiency.
The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
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ComputeTerrainIntersection(Cartesian, UnitCartesian, Double, Double, TerrainProvider, Double, Double) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
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ComputeTerrainIntersection(Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double, Double) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
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ComputeTerrainIntersection(Cartesian, Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double, Double) |
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
Both Cartesian and Cartographic representations of the location are provided
which eliminates the need for conversion within the algorithm and results in greater efficiency.
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