ImpulsiveManeuverInformation Properties |
The ImpulsiveManeuverInformation type exposes the following members.
Name | Description | |
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CostateElementIdentification | Gets or sets the identification of the optional costate vector element in the state passed into the ImpulsiveManeuverSegment. This should be the identification of a PropagationVector or a similarly configured custom type. The costate could represent a primer vector as introduced by D. F. Lawden in "Optimal Trajectories for Space Navigation", 1964. If this is empty or , the CostateVector and InnerCostateParameter will not be available to the propagator generated by the ImpulsiveManeuverSegment. | |
CostateVector |
Gets the Vector that can optionally be used to construct geometry types (such as the Orientation)
that represent the CostateElementIdentification at propagation time.
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DeltaV |
Gets or sets the delta-V that will get applied to the PropagationElementIdentification.
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DryMassIdentification |
Gets or sets the identification of the dry mass getting propagated.
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ExhaustVelocity |
Gets or sets the exhaust velocity in meters per second. If you have the specific impulse of your
engine, you can compute the exhaust velocity by multiplying it by Earth's surface gravity, generally
EarthSurfaceGravity.
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FuelMassIdentification |
Gets or sets the identification of the fuel mass getting propagated.
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InnerCostateParameter |
Gets or sets a second optional parameter that can be used to evaluate the Orientation and
ExhaustVelocity.
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InnerParameter |
Gets or sets the parameter used to evaluate the Orientation and
ExhaustVelocity.
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InvalidFuelUseBehavior |
Gets or sets a enum specifying what should be done if there
is not enough fuel for the requested DeltaV.
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IsFrozen |
Gets a value indicating whether this object is frozen. A frozen object cannot be modified and an
ObjectFrozenException will be thrown if an attempt is made to do so.
(Inherited from DefinitionalObject.) | |
IsThreadSafe |
Gets a value indicating whether the methods on this instance are safe to call from
multiple threads simultaneously.
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Orientation |
Gets or sets the orientation of the engines that will
apply the DeltaV. If your axes depends on the point being propagated,
such as an AxesVelocityOrbitNormal, use the PropagationPoint
in defining that Axes. If your axes depend on an optionally defined costate
vector, use the CostateVector in defining that Axes.
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PropagationElementIdentification |
Gets or sets the identification of the point element in the state passed into the
ImpulsiveManeuverSegment that the DeltaV will be applied to. For a
given ImpulsiveManeuverSegment, there may not be two maneuvers operating
on the same propagation element.
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PropagationPoint |
Gets the Point to use when constructing geometry types (such as the Orientation
that represents the PropagationElementIdentification at propagation time.
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X |
Gets or sets the X component of the DeltaV.
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Y |
Gets or sets the Y component of the DeltaV.
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Z |
Gets or sets the Z component of the DeltaV.
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