SimulationAnimation Class |
Namespace: AGI.Foundation.Graphics
The SimulationAnimation type exposes the following members.
Name | Description | |
---|---|---|
SimulationAnimation |
Initializes a new instance.
|
Name | Description | |
---|---|---|
EndCycle |
Gets or sets the end cycle.
(Inherited from ForwardAndBackwardAnimation.) | |
EndTime |
Gets or sets the end time of the animation.
(Inherited from ForwardAndBackwardAnimation.) | |
IsAnimating |
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.) | |
IsPaused |
Gets whether or not animation is paused.
(Inherited from ForwardAnimation.) | |
IsReset |
Gets whether or not animation has been reset.
(Inherited from ForwardAnimation.) | |
IsStopped |
Gets whether or not animation is stopped.
(Inherited from ForwardAnimation.) | |
MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.) | |
RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.) | |
StartCycle |
Gets or sets the start cycle.
(Inherited from ForwardAndBackwardAnimation.) | |
StartTime |
Gets or sets the start time of the animation.
(Inherited from ForwardAndBackwardAnimation.) | |
TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.) | |
Time |
Gets or sets the current animation time.
(Inherited from ForwardAnimation.) | |
TimeStep |
Gets or sets the size of an animation step in seconds.
|
Name | Description | |
---|---|---|
Dispose | (Inherited from MinimalForwardAnimation.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
NextFrame |
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
(Inherited from ForwardAndBackwardAnimation.) | |
Pause |
Pauses animation.
(Inherited from ForwardAnimation.) | |
PlayBackward |
Starts animation backward.
(Inherited from ForwardAndBackwardAnimation.) | |
PlayForward |
Starts animation forward.
(Inherited from ForwardAnimation.) | |
Reset |
Resets animation to the start time.
(Inherited from ForwardAnimation.) | |
StepBackward |
Steps animation backward.
(Inherited from ForwardAndBackwardAnimation.) | |
StepForward |
Steps animation forward.
(Inherited from ForwardAnimation.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasReset |
Occurs if animation has reset.
(Inherited from ForwardAnimation.) | |
Paused |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
Started |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
Stopped |
Occurs if animation has stopped.
(Inherited from ForwardAnimation.) |