public final class SurfaceTriangulatorResult extends TriangulatorResult implements IDisposable
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundary are commonly visualized with the
PolylinePrimitive.| Modifier and Type | Method and Description | 
|---|---|
protected void | 
dispose(boolean disposing)  | 
protected void | 
finalize()
Called by the garbage collector on an object when garbage collection
 determines that there are no more references to the object. 
 | 
BaseCollection<Integer> | 
getBoundaryIndices()
Gets indices into  
Positions that define the boundary positions that surround the mesh. | 
PolylineType | 
getBoundaryPolylineType()
Gets the  
PolylineType of BoundaryPositions. | 
BaseCollection<Cartesian> | 
getBoundaryPositions()
Gets the boundary positions that surround the mesh. 
 | 
WindingOrder | 
getBoundaryPositionsWindingOrder()
Gets the winding order of  
BoundaryPositions. | 
BoundingSphere | 
getBoundingSphere()
Gets the bounding sphere that encompasses the mesh. 
 | 
double | 
getGranularity()
Gets the granularity, in radians, used when the triangulation was computed. 
 | 
BaseCollection<Integer> | 
getIndices()
Gets indices into  
Positions and Normals. | 
BaseCollection<Cartesian> | 
getNormals()
Gets the normals of the mesh. 
 | 
BaseCollection<Cartesian> | 
getPositions()
Gets the positions of the mesh. 
 | 
WindingOrder | 
getTriangleWindingOrder()
Gets the orientation of front-facing triangles in the mesh. 
 | 
disposeclone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitclose, disposeprotected void finalize()
                 throws Throwable
java.lang.Objectfinalize method to dispose of
 system resources or to perform other cleanup.
 
 The general contract of finalize is that it is invoked
 if and when the Java™ virtual
 machine has determined that there is no longer any
 means by which this object can be accessed by any thread that has
 not yet died, except as a result of an action taken by the
 finalization of some other object or class which is ready to be
 finalized. The finalize method may take any action, including
 making this object available again to other threads; the usual purpose
 of finalize, however, is to perform cleanup actions before
 the object is irrevocably discarded. For example, the finalize method
 for an object that represents an input/output connection might perform
 explicit I/O transactions to break the connection before the object is
 permanently discarded.
 
 The finalize method of class Object performs no
 special action; it simply returns normally. Subclasses of
 Object may override this definition.
 
 The Java programming language does not guarantee which thread will
 invoke the finalize method for any given object. It is
 guaranteed, however, that the thread that invokes finalize will not
 be holding any user-visible synchronization locks when finalize is
 invoked. If an uncaught exception is thrown by the finalize method,
 the exception is ignored and finalization of that object terminates.
 
 After the finalize method has been invoked for an object, no
 further action is taken until the Java virtual machine has again
 determined that there is no longer any means by which this object can
 be accessed by any thread that has not yet died, including possible
 actions by other objects or classes which are ready to be finalized,
 at which point the object may be discarded.
 
 The finalize method is never invoked more than once by a Java
 virtual machine for any given object.
 
 Any exception thrown by the finalize method causes
 the finalization of this object to be halted, but is otherwise
 ignored.
finalize in class ObjectThrowable - the Exception raised by this methodWeakReference, 
PhantomReferenceprotected void dispose(boolean disposing)
dispose in class TriangulatorResultpublic final double getGranularity()
public final BaseCollection<Integer> getBoundaryIndices()
Positions that define the boundary positions that surround the mesh.
    
See BoundaryPositions for a full discussion of boundary positions.
BoundaryPositionspublic final BaseCollection<Cartesian> getBoundaryPositions()
BoundaryPositions is not necessarily the same boundary positions used to
compute the mesh.  In many cases, new positions are introduced to compute a
mesh that conforms to the ellipsoid surface.  Therefore, BoundaryPositions
may contain additional positions so that a
PolylinePrimitive defined
with BoundaryPositions will be watertight next to a
TriangleMeshPrimitive defined
with SurfaceTriangulatorResult.BoundaryIndices, 
BoundaryPositionsWindingOrderpublic final WindingOrder getBoundaryPositionsWindingOrder()
BoundaryPositions.BoundaryPositionspublic final PolylineType getBoundaryPolylineType()
PolylineType of BoundaryPositions.public BaseCollection<Cartesian> getPositions()
TriangulatorResultgetPositions in class TriangulatorResultpublic BaseCollection<Cartesian> getNormals()
TriangulatorResultPositions has
corresponding normal.  Normals are commonly used for lighting.getNormals in class TriangulatorResultpublic BaseCollection<Integer> getIndices()
TriangulatorResultPositions and Normals.
Every 3 indices represent 1 triangle.getIndices in class TriangulatorResultPositions, 
Normalspublic WindingOrder getTriangleWindingOrder()
TriangulatorResultgetTriangleWindingOrder in class TriangulatorResultpublic BoundingSphere getBoundingSphere()
TriangulatorResultgetBoundingSphere in class TriangulatorResult