public abstract class TriangulatorResult extends Object implements IDisposable
TriangleMeshPrimitive or
SurfaceMeshPrimitive.| Modifier | Constructor and Description | 
|---|---|
protected  | 
TriangulatorResult()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting
 unmanaged resources. 
 | 
protected void | 
dispose(boolean disposing)  | 
BoundingSphere | 
getBoundingSphere()
Gets the bounding sphere that encompasses the mesh. 
 | 
BaseCollection<Integer> | 
getIndices()
Gets indices into  
Positions and Normals. | 
BaseCollection<Cartesian> | 
getNormals()
Gets the normals of the mesh. 
 | 
BaseCollection<Cartesian> | 
getPositions()
Gets the positions of the mesh. 
 | 
WindingOrder | 
getTriangleWindingOrder()
Gets the orientation of front-facing triangles in the mesh. 
 | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitclosepublic final void dispose()
IDisposabledispose in interface IDisposableprotected void dispose(boolean disposing)
public BaseCollection<Cartesian> getPositions()
public BaseCollection<Cartesian> getNormals()
Positions has
corresponding normal.  Normals are commonly used for lighting.public BaseCollection<Integer> getIndices()
Positions and Normals.
Every 3 indices represent 1 triangle.Positions, 
Normalspublic WindingOrder getTriangleWindingOrder()
public BoundingSphere getBoundingSphere()