public final class Lighting extends Object implements IDisposable
| Modifier and Type | Method and Description | 
|---|---|
void | 
dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting
 unmanaged resources. 
 | 
protected void | 
dispose(boolean disposing)  | 
protected void | 
finalize()
Called by the garbage collector on an object when garbage collection
 determines that there are no more references to the object. 
 | 
float | 
getAmbientIntensity()
Gets the ambient intensity throughout the scene. 
 | 
float | 
getDiffuseIntensity()
Gets the diffuse intensity from the sun. 
 | 
boolean | 
getEnabled()
Gets whether or not lighting is enabled. 
 | 
float | 
getNightLightsIntensity()
Gets the overall brightness for the night light's image overlay,
 
NightOverlay (get). | 
void | 
setAmbientIntensity(float value)
Sets the ambient intensity throughout the scene. 
 | 
void | 
setDiffuseIntensity(float value)
Sets the diffuse intensity from the sun. 
 | 
void | 
setEnabled(boolean value)
Sets whether or not lighting is enabled. 
 | 
void | 
setNightLightsIntensity(float value)
Sets the overall brightness for the night light's image overlay,
 
NightOverlay (get). | 
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcloseprotected void finalize()
                 throws Throwable
java.lang.Objectfinalize method to dispose of
 system resources or to perform other cleanup.
 
 The general contract of finalize is that it is invoked
 if and when the Java™ virtual
 machine has determined that there is no longer any
 means by which this object can be accessed by any thread that has
 not yet died, except as a result of an action taken by the
 finalization of some other object or class which is ready to be
 finalized. The finalize method may take any action, including
 making this object available again to other threads; the usual purpose
 of finalize, however, is to perform cleanup actions before
 the object is irrevocably discarded. For example, the finalize method
 for an object that represents an input/output connection might perform
 explicit I/O transactions to break the connection before the object is
 permanently discarded.
 
 The finalize method of class Object performs no
 special action; it simply returns normally. Subclasses of
 Object may override this definition.
 
 The Java programming language does not guarantee which thread will
 invoke the finalize method for any given object. It is
 guaranteed, however, that the thread that invokes finalize will not
 be holding any user-visible synchronization locks when finalize is
 invoked. If an uncaught exception is thrown by the finalize method,
 the exception is ignored and finalization of that object terminates.
 
 After the finalize method has been invoked for an object, no
 further action is taken until the Java virtual machine has again
 determined that there is no longer any means by which this object can
 be accessed by any thread that has not yet died, including possible
 actions by other objects or classes which are ready to be finalized,
 at which point the object may be discarded.
 
 The finalize method is never invoked more than once by a Java
 virtual machine for any given object.
 
 Any exception thrown by the finalize method causes
 the finalization of this object to be halted, but is otherwise
 ignored.
finalize in class ObjectThrowable - the Exception raised by this methodWeakReference, 
PhantomReferencepublic final void dispose()
IDisposabledispose in interface IDisposableprotected void dispose(boolean disposing)
public boolean getEnabled()
This applies to all objects in the scene, including central bodies, globe overlays, and primitives.
public void setEnabled(boolean value)
This applies to all objects in the scene, including central bodies, globe overlays, and primitives.
public float getAmbientIntensity()
    
To illuminate both sides of the central body equally, set AmbientIntensity
to 1 and DiffuseIntensity to 0.  To make the dark side of
the central body completely black, set AmbientIntensity to 0
and DiffuseIntensity to 1.
ArgumentOutOfRangeException - AmbientIntensity must be between 0 and 5.DiffuseIntensitypublic void setAmbientIntensity(float value)
    
To illuminate both sides of the central body equally, set AmbientIntensity
to 1 and DiffuseIntensity to 0.  To make the dark side of
the central body completely black, set AmbientIntensity to 0
and DiffuseIntensity to 1.
ArgumentOutOfRangeException - AmbientIntensity must be between 0 and 5.DiffuseIntensitypublic float getDiffuseIntensity()
    
To illuminate both sides of the central body equally, set AmbientIntensity
to 1 and DiffuseIntensity to 0.  To make the dark side of
the central body completely black, set AmbientIntensity to 0
and DiffuseIntensity to 1.
ArgumentOutOfRangeException - DiffuseIntensity must be between 0 and 5.AmbientIntensitypublic void setDiffuseIntensity(float value)
    
To illuminate both sides of the central body equally, set AmbientIntensity
to 1 and DiffuseIntensity to 0.  To make the dark side of
the central body completely black, set AmbientIntensity to 0
and DiffuseIntensity to 1.
ArgumentOutOfRangeException - DiffuseIntensity must be between 0 and 5.AmbientIntensitypublic float getNightLightsIntensity()
NightOverlay (get).
    
A value of 0 means night lights are not visible, and a value of 5
produces night lights that are easily seen.
ArgumentOutOfRangeException - NightLightsIntensity must be between 0 and 5.NightOverlay (get)public void setNightLightsIntensity(float value)
NightOverlay (get).
    
A value of 0 means night lights are not visible, and a value of 5
produces night lights that are easily seen.
ArgumentOutOfRangeException - NightLightsIntensity must be between 0 and 5.NightOverlay (get)