See: Description
| Interface | Description | 
|---|---|
| IScreenOverlayContainer | 
 The interface for screen overlays that contain a collection of other overlays. 
 | 
| Class | Description | 
|---|---|
| AGIProcessedImageGlobeOverlay | 
 A  
GlobeImageOverlay for handling AGI Processed Image (PDTTX) files. | 
| AGIProcessedTerrainOverlay | 
 A  
TerrainOverlay for handling AGI Processed Terrain (PDTT) files. | 
| AGIRoamImageGlobeOverlay | 
 A  
GlobeImageOverlay for handling ROAM (TXM/TXB) files. | 
| BoundingSphere | 
 A sphere that encapsulates an object. 
 | 
| CameraSnapshot | 
 Takes snapshots of the 3D window. 
 | 
| CameraVideoRecording | 
 Records the 3D window to either a movie file or to consecutively ordered image files
each time the  
Scene is rendered. | 
| CentralBodyGraphicsIndexer | 
 An indexer into the  
CentralBodyGraphics
for a particular CentralBody, which provides graphical
properties such as showing or hiding (get) the
CentralBody in the Scene, and working with
terrain (get) and
imagery (get) for the specified CentralBody. | 
| CustomImageGlobeOverlay | 
 A  
GlobeImageOverlay that allows for a user defined image to be specified. | 
| DragDropOptions | 
 Options for configuring automatic handling of supported files when they are dragged and
 dropped onto the  
Insight3D control. | 
| ForwardAndBackwardAnimation | 
 The base class for animation classes that can animate both forward and backward. 
 | 
| ForwardAnimation | 
 The base class for animation classes that can animate in the forward direction. 
 | 
| GeospatialImageGlobeOverlay | 
 A  
GlobeImageOverlay for handling JPEG 2000
(.jp2), ECW (.ecw), ECWP, and MrSid (.sid) image formats in the WGS84 geographic projection. | 
| GlobeOverlay | 
 The base class of all  
TerrainOverlay and  GlobeImageOverlay objects. | 
| GlobeOverlaySettings | 
 Settings used by  
GlobeOverlay objects. | 
| Lighting | 
 Lighting in the 3D scene. 
 | 
| MinimalForwardAnimation | 
 A minimalistic animation class. 
 | 
| MouseOptions | 
 Options for configuring automatic handling of mouse input for controlling the scene's
  
Camera. | 
| PathPrimitiveUpdatePolicy | 
 A class that encapsulates the update logic for a
 
PathPrimitive. | 
| Projection | 
 A  
Projection represents a simplified camera with a Position, Orientation, and FieldOfViewHorizontal and FieldOfViewVertical. | 
| ProjectionStream | 
 A  
Projection that is updated dynamically at the specified UpdateDelta. | 
| RenderPass | 
 Describes when a primitive will be rendered. 
 | 
| SceneGlobeOverlaySettings | 
 Settings used by  
GlobeOverlay objects. | 
| ScreenOverlayCollectionBase | 
 The common base class for collections of overlays held by  
ScreenOverlay
and by ScreenOverlayManager. | 
| ScreenOverlayPadding | 
 The padding by which all child overlays will be offset from the edges of the parent. 
 | 
| ScreenOverlayPoint | 
 Describes the position of a screen overlay. 
 | 
| ScreenOverlayRotationPoint | 
 The origin of rotation of a  
ScreenOverlay. | 
| ScreenOverlaySize | 
 Describes the size of a screen overlay. 
 | 
| StartedEventArgs | 
 The  
EventArgs passed to the started event. | 
| StkTerrainServerTerrainOverlay | 
 A  
TerrainOverlay that loads terrain terrain data from an STK Terrain Server, or any server that provides the
STK Terrain Server Public REST API. | 
| Texture2DFactory | 
 A factory for creating  
Texture2D objects from various sources. | 
| Tile | 
 Contains the information for a  
GlobeOverlay tile. | 
| Tiler | 
 Specifies a cartographic tiling scheme for a
 
CustomImageGlobeOverlay object. | 
| TranslucencyHelper | 
 Contains helpful methods for working with colors and translucency. 
 | 
| TriangulatedSensorProjection | 
 A  
SensorProjection that has been triangulated for rendering. | 
| VisualEffects | 
 Controls various post processing effects that can be applied to the scene. 
 | 
| Enum | Description | 
|---|---|
| BlendingEquation | 
 The operation that will be used when combining the source and destination values during blending. 
 | 
| BlendingFunction | 
 The operation that will be used when computing the source and destination values that will be used during blending. 
 | 
| CameraSnapshotFileFormat | 
 When using  
CameraSnapshot or
CameraVideoRecording
to save a snapshot to a file, this specifies the file format. | 
| CameraVideoFormat | 
 When using  
CameraVideoRecording
to record a video, this specifies the file format. | 
| ConstrainedUpAxis | |
| ForwardAnimation.AnimationState | |
| GlobeOverlayRole | 
 The role of a  
GlobeOverlay. | 
| IndicesOrderHint | 
 An optimization hint optionally provided to a primitive's
 
SetPartial method to enhance performance. | 
| MaintainAspectRatio | 
 Specifies whether the aspect ratio of a texture will be maintained during sizing of a screen overlay. 
 | 
| MapProjection | 
 The projection of the pixel data returned from a  
CustomImageGlobeOverlay. | 
| MarkerBatchRenderingMethod | 
 Rendering methods available for use by the marker batch primitive. 
 | 
| MarkerBatchRenderPass | 
 The pass during which the marker batch is rendered. 
 | 
| MarkerBatchSizeSource | 
 Determines which marker batch property is used to size each marker in a marker batch. 
 | 
| MarkerBatchSortOrder | 
 The order in which markers in a marker batch are sorted before rendering. 
 | 
| MarkerBatchUnit | 
 The unit for marker sizes in a marker batch. 
 | 
| MessageLoopType | 
 Indicates the type of message loop in use by the application. 
 | 
| ModelTransformationType | 
 Transformation types that define the way a  
ModelTransformation
changes the geometry of the ModelArticulation it is associated with. | 
| Origin | 
 Vertical and horizontal origin. 
 | 
| PathPrimitiveRemoveLocation | 
 Represents the location of a point to be removed. 
 | 
| PrimitivesSortOrder | 
 The order in which primitives are sorted before rendering. 
 | 
| ProjectedRasterRenderPass | 
 The pass during which the projected raster is rendered. 
 | 
| RefreshRate | 
 The rate at which animation frames will occur. 
 | 
| RenderPassHint | 
 An optimization hint optionally provided to a primitive's
 
Set method to enhance performance when per-position colors are used. | 
| ScreenOverlayOrigin | 
 Specifies the origin of a screen overlay, as well as the direction of the horizontal and
vertical axes. 
 | 
| ScreenOverlayPinningOrigin | 
 Specifies the origin of the  
PinningPosition (get) of the screen overlay, as well as the direction of the horizontal and
vertical axes for that pinning position. | 
| ScreenOverlayUnit | 
 A unit specifying how a screen overlay is sized and positioned relative to its parent. 
 | 
| SimulationAnimationCycle | 
 Defines the next animation time that will happen when the start and end times are reached. 
 | 
| SurfaceMeshRenderingMethod | 
 Rendering methods available for use by the surface mesh primitive. 
 | 
| Visibility | 
 Result of a visibility test, such as testing if a sphere intersects a frustum. 
 |