public class RenderPass extends Object implements Enumeration
ored together when a primitive should be
rendered in more than one pass.| Modifier and Type | Field and Description | 
|---|---|
static RenderPass | 
CENTRAL_BODY_CLIPPED
Render before the central body is rendered. 
 | 
static RenderPass | 
OPAQUE
Render during the opaque rendering pass. 
 | 
static RenderPass | 
ORDERED_COMPOSITE
Rendered in an ordered composite before all primitives but after the central body is rendered. 
 | 
static RenderPass | 
ORDERED_COMPOSITE_CENTRAL_BODY_CLIPPED
Rendered in an ordered composite before all other primitives and before the central body is rendered. 
 | 
static RenderPass | 
TERRAIN
Render after the terrain is rendered. 
 | 
static RenderPass | 
TRANSLUCENT
Render during the translucent rendering pass. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
RenderPass | 
add(RenderPass other)
Add the specified value to the current set and return the result. 
 | 
boolean | 
contains(RenderPass other)
Determines whether the specified value is present in the current set. 
 | 
boolean | 
equals(Object o)
Indicates whether some other object is "equal to" this one. 
 | 
static RenderPass | 
getDefault()
Get the enum constant that is considered to be the default. 
 | 
static RenderPass | 
getFromValue(int value)
Get the set of values that are associated with the given numeric value. 
 | 
int | 
getValue()
Get the numeric value associated with this enum constant. 
 | 
int | 
hashCode()
Returns a hash code value for the object. 
 | 
static RenderPass | 
of(RenderPass... enums)
Create a new value built by combining the specified values. 
 | 
String | 
toString()
Returns a string representation of the object. 
 | 
@Nonnull public static final RenderPass OPAQUE
@Nonnull public static final RenderPass TRANSLUCENT
@Nonnull public static final RenderPass CENTRAL_BODY_CLIPPED
@Nonnull public static final RenderPass ORDERED_COMPOSITE_CENTRAL_BODY_CLIPPED
@Nonnull public static final RenderPass ORDERED_COMPOSITE
@Nonnull public static final RenderPass TERRAIN
@Nonnull public static RenderPass of(@Nonnull RenderPass... enums)
enums - the values that the new value will contain.@Nonnull public RenderPass add(@Nonnull RenderPass other)
other - the new value to be added into the current set.public boolean contains(@Nonnull RenderPass other)
other - the value to be checked against the current set.public int getValue()
getValue in interface Enumeration@Nonnull public static RenderPass getFromValue(int value)
value - a numeric value.@Nullable public static RenderPass getDefault()
public String toString()
java.lang.ObjecttoString method returns a string that
 "textually represents" this object. The result should
 be a concise but informative representation that is easy for a
 person to read.
 It is recommended that all subclasses override this method.
 
 The toString method for class Object
 returns a string consisting of the name of the class of which the
 object is an instance, the at-sign character `@', and
 the unsigned hexadecimal representation of the hash code of the
 object. In other words, this method returns a string equal to the
 value of:
 
getClass().getName() + '@' + Integer.toHexString(hashCode())
public boolean equals(Object o)
java.lang.Object
 The equals method implements an equivalence relation
 on non-null object references:
 
x, x.equals(x) should return
     true.
 x and y, x.equals(y)
     should return true if and only if
     y.equals(x) returns true.
 x, y, and z, if
     x.equals(y) returns true and
     y.equals(z) returns true, then
     x.equals(z) should return true.
 x and y, multiple invocations of
     x.equals(y) consistently return true
     or consistently return false, provided no
     information used in equals comparisons on the
     objects is modified.
 x,
     x.equals(null) should return false.
 
 The equals method for class Object implements
 the most discriminating possible equivalence relation on objects;
 that is, for any non-null reference values x and
 y, this method returns true if and only
 if x and y refer to the same object
 (x == y has the value true).
 
 Note that it is generally necessary to override the hashCode
 method whenever this method is overridden, so as to maintain the
 general contract for the hashCode method, which states
 that equal objects must have equal hash codes.
equals in class Objecto - the reference object with which to compare.true if this object is the same as the obj
          argument; false otherwise.Object.hashCode(), 
HashMappublic int hashCode()
java.lang.ObjectHashMap.
 
 The general contract of hashCode is:
 
hashCode method
     must consistently return the same integer, provided no information
     used in equals comparisons on the object is modified.
     This integer need not remain consistent from one execution of an
     application to another execution of the same application.
 equals(Object)
     method, then calling the hashCode method on each of
     the two objects must produce the same integer result.
 Object.equals(java.lang.Object)
     method, then calling the hashCode method on each of the
     two objects must produce distinct integer results.  However, the
     programmer should be aware that producing distinct integer results
     for unequal objects may improve the performance of hash tables.
 
 As much as is reasonably practical, the hashCode method defined by
 class Object does return distinct integers for distinct
 objects. (This is typically implemented by converting the internal
 address of the object into an integer, but this implementation
 technique is not required by the
 Java™ programming language.)
hashCode in class ObjectObject.equals(java.lang.Object), 
System.identityHashCode(java.lang.Object)