Constructor and Description |
---|
DisplayParameters() |
Modifier and Type | Method and Description |
---|---|
GraphicsParameter<Boolean> |
getDisplay()
Gets the parameter indicating when the object should be
displayed.
|
GraphicsParameter<Double> |
getMaximumDistance()
Gets the parameter indicating the maximum distance from
the
Camera that the object can be and still be drawn. |
GraphicsParameter<Integer> |
getMaximumPixelSize()
Gets the parameter indicating the maximum pixel size that
the object can be and still be drawn.
|
GraphicsParameter<Double> |
getMinimumDistance()
Gets the parameter indicating the minimum distance from the
Camera that the object must be before it is drawn. |
GraphicsParameter<Integer> |
getMinimumPixelSize()
Gets the minimum pixel size the object must be in order
to be drawn.
|
GraphicsParameter<Iterable<Scene>> |
getScenes()
Gets the the parameter indicating the list of
Scenes that the object should be displayed
in. |
void |
setDisplay(GraphicsParameter<Boolean> value)
Sets the parameter indicating when the object should be
displayed.
|
void |
setMaximumDistance(GraphicsParameter<Double> value)
Sets the parameter indicating the maximum distance from
the
Camera that the object can be and still be drawn. |
void |
setMaximumPixelSize(GraphicsParameter<Integer> value)
Sets the parameter indicating the maximum pixel size that
the object can be and still be drawn.
|
void |
setMinimumDistance(GraphicsParameter<Double> value)
Sets the parameter indicating the minimum distance from the
Camera that the object must be before it is drawn. |
void |
setMinimumPixelSize(GraphicsParameter<Integer> value)
Sets the minimum pixel size the object must be in order
to be drawn.
|
void |
setScenes(GraphicsParameter<Iterable<Scene>> value)
Sets the the parameter indicating the list of
Scenes that the object should be displayed
in. |
public final GraphicsParameter<Boolean> getDisplay()
public final void setDisplay(GraphicsParameter<Boolean> value)
public final GraphicsParameter<Iterable<Scene>> getScenes()
Scenes
that the object should be displayed
in. Leaving this property null
will cause the
object to be displayed in all scenes.public final void setScenes(GraphicsParameter<Iterable<Scene>> value)
Scenes
that the object should be displayed
in. Leaving this property null
will cause the
object to be displayed in all scenes.public final GraphicsParameter<Integer> getMinimumPixelSize()
public final void setMinimumPixelSize(GraphicsParameter<Integer> value)
public final GraphicsParameter<Integer> getMaximumPixelSize()
public final void setMaximumPixelSize(GraphicsParameter<Integer> value)
public final GraphicsParameter<Double> getMinimumDistance()
Camera
that the object must be before it is drawn.public final void setMinimumDistance(GraphicsParameter<Double> value)
Camera
that the object must be before it is drawn.public final GraphicsParameter<Double> getMaximumDistance()
Camera
that the object can be and still be drawn.public final void setMaximumDistance(GraphicsParameter<Double> value)
Camera
that the object can be and still be drawn.