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RotationVectorAngularVelocity.ToMotionUnitQuaternionCartesian Method (RotationVectorAngularVelocity, Int32)

Namespace:  AGI.Foundation.Coordinates
Assembly:  AGI.Foundation.OrbitPropagation (in AGI.Foundation.OrbitPropagation.dll) Version: 25.1.421.0 (25.1.421.0)
Syntax
public static Motion<UnitQuaternion, Cartesian> ToMotionUnitQuaternionCartesian(
	RotationVectorAngularVelocity rotationVectorAngularVelocity,
	int order
)

Parameters

rotationVectorAngularVelocity
Type: AGI.Foundation.Coordinates.RotationVectorAngularVelocity
A parameter representing the rotation vector and body-fixed angular velocity of a rigid-body.
order
Type: System.Int32
An order of 0 or less produces a motion with only the unit quaternion value initialized. An order of 1 or greater produces a motion with both the unit quaternion and the angular velocity expressed in the inertial axes.

Return Value

Type: Motion<UnitQuaternion, Cartesian>
A motion that represents the attitude and inertial angular velocity of a rigid body.
See Also