Click or drag to resize

RotationVectorAngularVelocityToMotionUnitQuaternionCartesian Method (MotionRotationVectorAngularVelocity, Int32)

Namespace:  AGI.Foundation.Coordinates
Assembly:  AGI.Foundation.OrbitPropagation (in AGI.Foundation.OrbitPropagation.dll) Version: 22.2.414.0 (22.2.414.0)
Syntax
public static Motion<UnitQuaternion, Cartesian> ToMotionUnitQuaternionCartesian(
	Motion<RotationVectorAngularVelocity> motionRotationVectorAngularVelocity,
	int order
)

Parameters

motionRotationVectorAngularVelocity
Type: AGI.FoundationMotionRotationVectorAngularVelocity
A motion representing the rotation vector and body-fixed angular velocity of a rigid-body. The first derivatives of these parameters may also be included.
order
Type: SystemInt32
An order of 0 or less produces a motion with only the unit quaternion value initialized. An order of 1 produces a motion with both the unit quaternion and the angular velocity expressed in the inertial axes. An order of 2 or greater produces a motion with the unit quaternion, inertial angular velocity, and inertial angular acceleration.

Return Value

Type: MotionUnitQuaternion, Cartesian
A motion that represents the attitude, inertial angular velocity, and inertial angular acceleration of a rigid body.
See Also