AxesEastNorthUp.ComputeFixedToEastNorthUpRotation Method (Ellipsoid, Motion<Cartesian>, Int32) |
Computes the rotation from the central body's fixed axes to a set of east-north-up axes based on
a specified reference point. In these axes, the X axis points toward the local East,
the Y axis points toward the local North, and the Z axis points in the direction of the ellipsoid surface normal.
Namespace:
AGI.Foundation.Geometry
Assembly:
AGI.Foundation.Models (in AGI.Foundation.Models.dll) Version: 25.1.421.0 (25.1.421.0)
Syntaxpublic static Motion<UnitQuaternion, Cartesian> ComputeFixedToEastNorthUpRotation(
Ellipsoid shape,
Motion<Cartesian> fixedReferencePoint,
int order
)
Public Shared Function ComputeFixedToEastNorthUpRotation (
shape As Ellipsoid,
fixedReferencePoint As Motion(Of Cartesian),
order As Integer
) As Motion(Of UnitQuaternion, Cartesian)
public:
static Motion<UnitQuaternion, Cartesian> ComputeFixedToEastNorthUpRotation(
Ellipsoid^ shape,
Motion<Cartesian> fixedReferencePoint,
int order
)
static member ComputeFixedToEastNorthUpRotation :
shape : Ellipsoid *
fixedReferencePoint : Motion<Cartesian> *
order : int -> Motion<UnitQuaternion, Cartesian>
Parameters
- shape
- Type: AGI.Foundation.Geometry.Shapes.Ellipsoid
The shape of the central body. - fixedReferencePoint
- Type: AGI.Foundation.Motion<Cartesian>
The motion of the reference point in the central body's fixed frame. - order
- Type: System.Int32
The order of the highest derivative to compute. To compute just the rotation, pass 0 for this value. To compute rotational velocity as well, pass 1.
Return Value
Type:
Motion<UnitQuaternion,
Cartesian>A transformation from the ellipsoid fixed axes to east-north-up axes.
See Also