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SurfacePolygonTriangulator.Compute Method (CentralBody, IEnumerable<Cartesian>, Double, Double, WindingOrder)

Computes the triangulation on the specified centralBody for a polygon whose boundary is defined by the specified positions.

Namespace:  AGI.Foundation.Geometry.Discrete
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.3.420.0 (24.3.420.0)
Syntax
public static SurfaceTriangulatorResult Compute(
	CentralBody centralBody,
	IEnumerable<Cartesian> positions,
	double altitude,
	double granularity,
	WindingOrder positionsWindingOrder
)

Parameters

centralBody
Type: AGI.Foundation.Celestial.CentralBody
The central body to compute the triangulation on.
positions
Type: System.Collections.Generic.IEnumerable<Cartesian>
The positions defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
altitude
Type: System.Double
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
granularity
Type: System.Double
The angular separation, in radians, of positions in the triangulation. Lower granularities are more precise but create more triangles.
positionsWindingOrder
Type: AGI.Foundation.Geometry.Discrete.WindingOrder
The winding order of positions.

Return Value

Type: SurfaceTriangulatorResult
A SurfaceTriangulatorResult object representing the triangulation, in the centralBody's fixed reference frame.
Exceptions
ExceptionCondition
ArgumentNullExceptioncentralBody or positions is null.
ArgumentExceptionpositions must contain at least three elements.
ArgumentExceptiongranularity must be greater than 0.
UnsupportedCaseExceptionpositionsWindingOrder must be a valid enumeration value in WindingOrder.
ArgumentException Could not triangulate. The polygon may cross over itself or it may be too large.
See Also