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TriangleMeshPrimitiveSet Method (TriangulatorResult)

Defines the triangle mesh using the specified triangulator. The mesh is rendered in the primitive's ReferenceFrame.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
public void Set(
	TriangulatorResult triangulator


Type: AGI.Foundation.Geometry.DiscreteTriangulatorResult
The triangulator used to define the triangle mesh.
ArgumentNullExceptiontriangulator is null.
CouldNotCreateVideoCardResourceException Could not allocate video memory for the mesh.

If this method is called frequently, it is recommended to construct the primitive with Frequent, which is the default. If this method will be called only once or infrequently, construct the primitive with Infrequent. See the Set Hint topic for more information.

If the primitive's AutomaticallyComputeBoundingSphere property is , the primitive's BoundingSphere is computed based on the input. Otherwise, it is the caller's responsibility to update the primitive's BoundingSphere to a sphere that encompasses the input.

See Also