TriangleMeshPrimitiveSet Method (TriangulatorResult)
public void Set( TriangulatorResult triangulator )
Public Sub Set ( triangulator As TriangulatorResult )
public: void Set( TriangulatorResult^ triangulator )
member Set : triangulator : TriangulatorResult -> unit
|ArgumentNullException||triangulator is null.|
|CouldNotCreateVideoCardResourceException||Could not allocate video memory for the mesh.|
If this method is called frequently, it is recommended to construct the primitive with Frequent, which is the default. If this method will be called only once or infrequently, construct the primitive with Infrequent. See the Set Hint topic for more information.
If the primitive's AutomaticallyComputeBoundingSphere property is , the primitive's BoundingSphere is computed based on the input. Otherwise, it is the caller's responsibility to update the primitive's BoundingSphere to a sphere that encompasses the input.